CML
Contributor
conventional wisdom, which has been wrong about most everything else (headed as it is by geniuses like this) says cubes should have "~50%" creature spells (i.e. creatures/total nonland cards). my cube (at http://cubetutor.com/viewcube/114) has 56.3%, if I classify some token-makers like Gather the Townsfolk but not Bitterblossom as "creatures," but let us not descend into picayune issues of taxonomy and singleton-breaking Elvish Mystics; let us instead deliberate shit like,
does the creature count even matter
how does it matter
what do we do with spot removal and mass removal counts
what do we do with devotion
what do we do with U and B (traditionally spell-based in cube) if we wanna aggro
what do we do with G/R/W (traditionally dude-based) if we wanna make 'em control (not really a difficulty for W, but kinda for G/R)
are threat-light aggro decks possible
what do we do with cantrips
how can we hit that sweet spot between "only good in one deck" and "good in all decks"
discuss
does the creature count even matter
how does it matter
what do we do with spot removal and mass removal counts
what do we do with devotion
what do we do with U and B (traditionally spell-based in cube) if we wanna aggro
what do we do with G/R/W (traditionally dude-based) if we wanna make 'em control (not really a difficulty for W, but kinda for G/R)
are threat-light aggro decks possible
what do we do with cantrips
how can we hit that sweet spot between "only good in one deck" and "good in all decks"
discuss