FlowerSunRain
Contributor
I actually got to play Magic yesterday. Here are some observations I found. Since I hadn't played any Dragon Maze yet, we forced all the cards from that set into the draft. This was a 4 player table, which is the usual for my group.
1) Recently, I had been thinking that Force of Will is a bad cube card. Card disadvantage counters just aren't needed. Yesterday, it performed beastly work in a Blue/Green midrange valuetown deck, killing tempo and letting it get to the point where it could do dumb things like spike weaver/renegade krasis and set up Genesis loops. Force of Will is no longer on notice.
1a) Spike Weaver is also an amazingly funny card.
2) Phyrexian Arena is another card I had been thinking is a bad cube card. No one drafted it, but if i had jumped into the red/black control deck that was definitely wide open, it might have been decent in there. Unfortunately, we'll never know since I was too busy trying to draft a deck with tithe drinker and ready//willing in it that I tunnelvisioned away from it. Phyrexian Arena is still on notice.
3) Hurricane is still the best card no one cubes.
4) I don't care what anyone says, Bonfire of the Damned is a fun card.
5) Ready//Willing did some good work. My deck could only cast the Willing half, but it busted my "curve stops at 3" black/white aggro through many stalled boards, all the while gaining me life which was not inconsequential.
6) Blood Scrivener did no work whatsoever. He attacked for 2, never drew a card and never forced sub-optimal removal to avoid drawing me a card. Again, my deck had 15 land and the curve ended at 3 and had free spells in it (Snuff out and Contagion) that helped empty my hand, so this was sort of the ideal situation for this card.
7) Everyone liked the land draft add on. However, the popular sentiment was that the draft should take place entirely after the regular draft. So, after the 3 packs, we would do all 4 picks instead of 1 pick after pack 1, 1 pick after pack 2 and 2 picks after pack 3.
7a) Everyone was happy with how the lands were sorted between the cube and the land draft. The only one which was uncertain was Phyrexian Tower. Right now its in the cube.
8) I got blown out by shelter.
9) Everyone likes the custom cards. Benalish Hero with battlecry did work and created some fun board states.
10) I went 2-1 (vs. White/Blue Midrange), 2-1 (vs. Green/Blue Control), 0-3 (vs. Red/White Midrange). There was an extremely disproportionate amount of white cards in the draft.
My Deck
Dryad Militant
Grave Crawler
Soul Warden
Carrion Feeder
Sarcomancy
Swords to Plowshares
Thoughtseize
Syndic of Tithes
Oona's Prowler
Thalia, Guardian of the Thraben
Bitterblossom
Tithe Drinker
Blood Scrivener
Mistral Charger
Grave Servitude
Liliana's Specter
Silverblade Paladin
Grafted Wargear
Geralf's Messanger
Kitchen Finks
Vindicate
Sword of Mind and Body
Ready // Willing
Snuff Out
Contagion
Fetid Heath, Caves of Kolos, Urborg, Tomb of Yawgmoth
A couple of others I forgot.
1) Recently, I had been thinking that Force of Will is a bad cube card. Card disadvantage counters just aren't needed. Yesterday, it performed beastly work in a Blue/Green midrange valuetown deck, killing tempo and letting it get to the point where it could do dumb things like spike weaver/renegade krasis and set up Genesis loops. Force of Will is no longer on notice.
1a) Spike Weaver is also an amazingly funny card.
2) Phyrexian Arena is another card I had been thinking is a bad cube card. No one drafted it, but if i had jumped into the red/black control deck that was definitely wide open, it might have been decent in there. Unfortunately, we'll never know since I was too busy trying to draft a deck with tithe drinker and ready//willing in it that I tunnelvisioned away from it. Phyrexian Arena is still on notice.
3) Hurricane is still the best card no one cubes.
4) I don't care what anyone says, Bonfire of the Damned is a fun card.
5) Ready//Willing did some good work. My deck could only cast the Willing half, but it busted my "curve stops at 3" black/white aggro through many stalled boards, all the while gaining me life which was not inconsequential.
6) Blood Scrivener did no work whatsoever. He attacked for 2, never drew a card and never forced sub-optimal removal to avoid drawing me a card. Again, my deck had 15 land and the curve ended at 3 and had free spells in it (Snuff out and Contagion) that helped empty my hand, so this was sort of the ideal situation for this card.
7) Everyone liked the land draft add on. However, the popular sentiment was that the draft should take place entirely after the regular draft. So, after the 3 packs, we would do all 4 picks instead of 1 pick after pack 1, 1 pick after pack 2 and 2 picks after pack 3.
7a) Everyone was happy with how the lands were sorted between the cube and the land draft. The only one which was uncertain was Phyrexian Tower. Right now its in the cube.
8) I got blown out by shelter.
9) Everyone likes the custom cards. Benalish Hero with battlecry did work and created some fun board states.
10) I went 2-1 (vs. White/Blue Midrange), 2-1 (vs. Green/Blue Control), 0-3 (vs. Red/White Midrange). There was an extremely disproportionate amount of white cards in the draft.
My Deck
Dryad Militant
Grave Crawler
Soul Warden
Carrion Feeder
Sarcomancy
Swords to Plowshares
Thoughtseize
Syndic of Tithes
Oona's Prowler
Thalia, Guardian of the Thraben
Bitterblossom
Tithe Drinker
Blood Scrivener
Mistral Charger
Grave Servitude
Liliana's Specter
Silverblade Paladin
Grafted Wargear
Geralf's Messanger
Kitchen Finks
Vindicate
Sword of Mind and Body
Ready // Willing
Snuff Out
Contagion
Fetid Heath, Caves of Kolos, Urborg, Tomb of Yawgmoth
A couple of others I forgot.