Grillo_Parlante
Contributor
Doing some drafts, this looks like a good selection of cards to work with.
Thought: really want to explore the idea of shifting reanimation into purely an artifact-centric place. Big artifacts tend to be somewhat more tame targets, and this intersects the blue artifact tutors in a UR package, with red based artifact reanimation in RB via welder effects, or maybe RW. There is something there, and could probably form the identity for a URB shard. All of those discard effects in red, with a slightly toned down blue draw suite, seems to lead there.
Low CC artifacts are the fuel for that, and this would be the baubles and trinkets and so forth that we've been running.
Sneak attack still seems like it signals poorly: you don't see a lot of things that scream "sneak attack me" like weatherseed treefolk does. Not that you should add weatherseed, just that people draft based on their past biases as a guide, and that means looking for the usual giant threats, unfortunately. No real deeper thoughts on that.
Still hate wasteland, and any cards where the design is to stop people from playing.
Thought: really want to explore the idea of shifting reanimation into purely an artifact-centric place. Big artifacts tend to be somewhat more tame targets, and this intersects the blue artifact tutors in a UR package, with red based artifact reanimation in RB via welder effects, or maybe RW. There is something there, and could probably form the identity for a URB shard. All of those discard effects in red, with a slightly toned down blue draw suite, seems to lead there.
Low CC artifacts are the fuel for that, and this would be the baubles and trinkets and so forth that we've been running.
Sneak attack still seems like it signals poorly: you don't see a lot of things that scream "sneak attack me" like weatherseed treefolk does. Not that you should add weatherseed, just that people draft based on their past biases as a guide, and that means looking for the usual giant threats, unfortunately. No real deeper thoughts on that.
Still hate wasteland, and any cards where the design is to stop people from playing.