Ok, so feedback having actually drafted this thing:
- The lifegain deck was fun to play, though when I didn't draw Pridemate/Archangel (and I had all of them) it felt like 'just another' white weenie deck. That's not a bad thing necessarily, but it's tough to strike the balance between making it 'spicy' and filling the Cube with cards that are bad when the entire deck doesn't come together. Zuran Orb in particular was great. Rhox Faithmender?
- If you want the lifegain deck to be good, there have to be fewer ways to go 'over the top'; life total actually has to matter. It's a theme that can only really exist within a more low-powered environment, for some definition of 'powered'.
- The games didn't feel like they had learned from Legacy. That might just be the matchups I had (CML's MODO Cube-esque UG deck, anotak's Red Cloudpost deck which was cool but more top-heavy afaict), and the Zombies/Zoo decks conformed more to that, but there wasn't the same flurry of activity in the early turns that I was expecting.
- Control being worse is a natural consequence of Riptide-ifying your Cube, I think. In most Cubes, you can build control decks by co-opting the removal spells and big dumb animals and meshing them together into a fairly nondescript 'deck' - Fact or Fiction into Thundermaw Hellkite works, Gifts Ungiven into Kiki-Jiki doesn't. It needs a pool of cards that are good out-of-context to draw upon, and that's space that we're encroaching upon to stock our Cubes with this fun stuff.
- Is it worth Squadron Hawk-ing your Pods, if only partially? You need Pod for a Pod deck to work so it's hard to justify taking anything over one, and yet you often want specific pieces to fill out your curve.
- Random small thing: I really liked the Refuges, as a way to sneak synergistic cards into the design that also have a natural purpose.
- How often is something like Eiganjo Castle really going to come up?
- The main draw to the shocklands isn't that they help aggro or whatever, it's that the original duals are singularly uninteresting. Even in one draft, I counted at least twice that having shocklands instead of duals created interesting sequencing decisions (enabling Survival Cache and playing around Stifle respectively)