Inspired reminds me of the "damage to player" mechanic that seems like a trap most of the time, except that it is usually worse and has slightly more potential for tricks.
It's not like I don't like it, it just requires thorough support or to be extremely efficiently costed. All in all, I like the mechanic, because it puts more focus on other ways to use your creatures than simply having an attacking machine in play, but for the most part it feels floppy.
It's not like I don't like it, it just requires thorough support or to be extremely efficiently costed. All in all, I like the mechanic, because it puts more focus on other ways to use your creatures than simply having an attacking machine in play, but for the most part it feels floppy.