Land Grant: The Cube

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Gaslight, Gatekeep, Green
Cube List v0.1

What Is This?
Back in June 2024, @ellogeyen ran the 30+ Eggs In One Basket contest on these very boards. After waffling for a while on what to do for it (a process that was not helped by the fact that I had been in a major cubing slump for months), I remembered the existence of Land Grant and something clicked. The result is the pile of cards that you can see at the link above, which I think has way more legs than most of the gimmicky cube concepts that I've tossed around or built.

What's Land Grant?
I wouldn't be terribly surprised if you've never heard of a common printed in Mercadian Masques that has never seen a reprint. Let's take a look at our new best friend:


This thing is a beast in the right contexts - if you build your mana base correctly, it lets you straight-up replace a bunch of your lands with spells without losing tempo. Now, normally it's held back by only being able to grab Forests, but what if you do something a little nuts and make your basic land box look like...


Now you're cooking with gas. Everyone gets to play with free spells into their mana base!

So... Why "Gaslight"?
Because I had to come up with a silly name, and I used "Green Is Not A Creative Color" in a previous contest!

More seriously, it's because of one of the brain-bending side effects of making sure that Land Grant can grab any land in the cube: green is effectively colorless. In the context of this cube, the following cards are all mono-colored:


If you look through the list, you'll see that I painstakingly sorted cards into their "virtual" colors (which was a pain, by the way), which helps me better curate the cards... but holy crap, I have trouble looking at a pack of cards from this cube and going "oh, Advent of the Wurm is mono-white" or what have you, and I built the cube.

If I ever have a spare day or three (or feel the need to build this in paper), I'm definitely going to have to make alters that make it easier to see that green isn't important... outside of the one sneaky Soul Reap (look, I can't resist putting in cute cards, alright?).

So Now What?
I'll be honest with you all - as much as I love the idea behind the cube, this first rendition has some problems.

The first one (and probably the biggest one?) is that I picked the wrong lands. While having the ABU duals in the basic land box is certainly eye-popping (and something like that is pretty much necessary for this kind of format to work), it does lead to mana being a little too good. After all, the cube is built around getting a free Lay of the Land every turn, and in a four-color cube that means that splashing for colors is super easy. Not a huge problem, but it's not how I like building my cubes. It also lead to a problem where I felt the need to run cards that care about basics just to justify having Forests in the cube, which feels awkward from a design perspective.

More importantly, though, I made the mistake of putting the triomes in the cube as tapped "duals". The problem is that they're way less powerful in this cube than they are normally (both because they're only duals and because the baseline fixing is way better), so people are going to pick these cards that are pretty meh in this cube way more highly than they should. Since I'm already fighting drafter instincts with the whole "green isn't real" thing, I probably shouldn't also stick in bad signals.

Speaking of bad signals, I'm not too happy with some of my card choices in retrospect. This is a side effect of putting the cube together quickly - you have weird stuff like there being more artifact hate/removal (5 cards) than there are artifacts (2 cards), cards that were orphaned from themes that I didn't end up pursuing, cool cards that probably don't fit in the cube (Quandrix Apprentice isn't going to do much in a cube where decks usually run ~10 lands and actively tutor them out on the regular), and the kludgetastic way that I tried making basic Forests worth running (4 whole cards - I apparently didn't try very hard?).

Negativity aside, though, there are definitely some cool things that I want to preserve moving forwards. The big one that I know people have picked up on is this Wildfire-esque beauty:


I definitely feel like I want to lean harder into that.
 
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I'm most likely to leave the "contest version" of this cube alone - both because it's a nice time capsule of what I've tried and because I tend to find it easier/more fun to build new cubes rather than make incremental changes to existing ones.

As for my plans for a "new" version of this cube... I'm thinking that I want to go with something like this for the BLB:


With five copies of the Gx shocks in the list itself instead of any "dual" lands - the idea is that the cube is a "soft" Desert cube, where you'll end up with mana bases that look like ~7 Land Grants, ~5 drafted lands, and ~4 lands from the BLB. I think shocks are the right choice here because you don't really want to pick them up unless you're in the right color, so they'll end up going to the people who actually need them.

I'm also planning to shrink the gold section. Three cards for each of the six color pairs is a lot in a 180 card cube, and it probably would be better to use some of those cards to fill out the colorless/green section a little bit (kinda important, since you're trying to come up with 24 playables out of ~33 cards).

...

If anyone can think of cards that they think would be cool in this kind of cube (either because they're a Gx card that doesn't normally make the cut for cubes with limited gold slots, or because it's a cool spells-matter card that I might've overlooked), I'm all ears.
 
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