I feel like Tectonic Reformation
shenanigans belong in a different shell? Or, rather, we've got, like, four different semi-overlapping shells going on here.
We've got (and I'm probably missing something):
1. Sacrifice lands to generate tons of mana.
2. Land reanimator (for lack of a better term).
3. Landfall with stuff that slams extra lands onto the battlefield.
4. Discarding lands for value.
They all work together (#1 and #4 lead into #2, which #3 acts as a payoff for), but it kinda feels over-engineered? Like, it's getting to the point where fitting this in would basically amount to having a Land Combo cube (which honestly sounds pretty fun, so...)