Certain:
Malcolm, Alluring Scoundrel: I've been looking for a replacement for
Looter il-kor. Not as elegant as I'd like, but an upgrade nonetheless.
Bitter Triumph: Just a great piece of removal.
Inti, Seneschal of the Sun: This will free up a slot in red by replacing both
Bloodrage Brawler and
Conspiracy Theorist. Inti approximate the roles of both while being more generally useful. Slam dunk.
Near Certain:
Stalactite Stalker: Really enjoy that this triggers off sacrifice and self-mill. Aristocrats and dredge are permanent heavy archetypes so I expect this to be pretty solid.
Cenote Scout: I've been looking for a green one drop for dredge with early game relevance. I've never loved
Nimble Mongoose or
Gnarlwood Dryad for my cube. I think this will be a solid roleplayer with some utility in other archetypes.
Spyglass Siren: Similar thought on Siren as the Scout. I've wanted a flexible 1 drop in blue, and a blue Thraben Inspector is about all I could ask for.
Sentinel of the Nameless City: Strong card. Only thing making me less than certain is whether I want the overlap with
Tireless Tracker
Uncertain but Interested:
Dusk Rose Reliquary: I'm not sold on this over
Portable Hole yet. I wish Reliquary would've allowed you to sac a land as well...that would've been huge. As is, I'm just a little unsure about how this will feel sequencing-wise. I'll give it a test.
Jadelight Spelunker: Seems like a solid card that presents some fun decisions. I tend to veer away from most X costed creatures since they can't blinked or reanimated. I think this will be a good option for a lot of people, but I'm hesitant to include for now.
Deep-Cavern Bat: Nice upgrade on
Kitesail Freebooter. I'm pretty content with
Frogkin Kidnapper for it's ability to be abused.
Helping Hand: The tempo of 1cmc on this type of effect is very nice compared to
Recommission, but I've come to appreciate the utility of Recommission quite a bit. In white artifact decks it recurs
Hangarback Walker and
Walking Ballista, or a nuked
Skullclamp or
Nettlecyst...Recommission and
Sevinne's Reclamation are important pieces for self-mill strategies that overlap with white...being able to recur a
Mesmeric Orb or
Thassa's Oracle. That said, those are all pretty corner case, and I see an easy argument for Helping Hand over Recommission. Something I need to think on more.
Broadside Bombardiers: This thing hits like a truck. Such a cool card. There's been a few cards printed in the last couple of years than help incorporate sacrifice into aggro shells. I've steered away from them for now as Red aggro in my cube is already paired with artifact and discard themes, and I don't feel like I need to muddy the waters with a third. This card to be interesting enough to change my mind, but I'm going to hold off for now.
Anim Pakal, Thousandth Moon: I don't typically like Rabblemaster variants, but Boros' guild section is one of the weakest. The tokens being artifacts is pretty huge.
Trumpting Carnosaur: I love that they revamped cascade to work with sneak, cheat, and blink strategies. This is a maybe for me. It's just hard to make space for creatures >5cmc.
Interested but Doubtful:
Volatile Wanderglyph: A card that would've perfectly slotted into earlier iterations of my cube. Doesn't quite hit the power threshold these days. Such a great card tho.
Pit of Offerings: The utility land section is very competitive. Similar to Wanderglyph, this would've been a snap include when my cube was lower power.
Bloodthorn Flail: Similar to the above two cards. I'd rock this at a lower power level.
Tarrian's Journal: Super interesting card...just not sure if the value pays off quickly enough for this to make sense for my cube.
Akal Pakal, First Among Equals: There's a lot of artifact super in blue these days, and I don't think this cuts it
The Ancient One: 8 permanents is a big ask with graveyard hate flying around
Dino DNA: Sorcery speed is such a bummer on an otherwise sweet card. Takes it from great to pretty unplayable.
Contest of Claws: I keep trying to play these types of green cards and they never stick. This is one of the better options, but sorcery speed