it always seemed like your pants decks were very +1/+1 counters based, double strike based or had something to do with a flashback or rebound massive pump.
To avoid the feel of Kiln Fiend style Berserk decks, all pump spells were capped at +3/+3 except for Ghor-Clan Rampager and Vines of Vastwood, mostly because the latter actually played really well and the former was just so damn sweet.
I don't know who started that rumor, but to the best of my recollection "combo decks" were heavily despised in the old days, with an undertone that their very existence was a design mistake which should be fixed. People played the good ones, obviously, because the goal of a tournament is to win the tournament, but the sentiment was that they made playing the game less fulfilling.aka is this another nail in the "good ol' days/magic is being dumbed down there are no combo decks" coffin?
I don't know who started that rumor, but to the best of my recollection "combo decks" were heavily despised in the old days, with an undertone that their very existence was a design mistake which should be fixed. People played the good ones, obviously, because the goal of a tournament is to win the tournament, but the sentiment was that they made playing the game less fulfilling.
Dumbed down, if you will.
As discussed in earlier articles, Temporal Fissure creates a game state where only one person is actively playing a game of Magic. Having Storm makes the card incredibly difficult to interact with on a meaningful axis. Temporal Fissure decks establish a hard line in the format, making it so a deck would either have to be able to win before Temporal Fissure wipes away their board or risk playing the entire late game stalled on one or two lands while Mulldrifter slowly eats a life total. Since the February 2013 Pauper bans, Temporal Fissure and Cloudpost combined have defined the Pauper metagame....
...The case against Temporal Fissure is not one of numbers but rather one of that horribly arbitrary metric: fun. Personally, I detest playing against Temporal Fissure. I do not like the feeling of having to vomit my hand onto the board to have a reasonable chance of winning. In these games, my decisions have already been made for me—I just have to win before they do. And if I don't, then I never have a chance to make another decision. I know that the dreaded fun is not a good measure of what should and should not be banned, especially when attendance for the format is up, but at its roots Magic is a game and current Temporal Fissure is a deck that prevents one person from playing said game.