What am I missing?
It kills most cheap creatures in combat and kills the opponentWhat am I missing?
My playgroup is strongly against breaking singleton. I just asked them. Maybe they're ignorant...
Either way, give me your best/favorite 3 mana creature removal.
Surely, none of these hit the "best" criteria. I'd run straight up Murder over these, except for probably Exclude.Colours? Conditional? What do you desire?
Do I need to go on?
(no not the blast, but maybe you have a blast with it).
Have most of those. Absent is one I should definitely consider.I like:
Covenant is scary. Is Exile better than Not on my Watch? I'm running that and Condemn.
I think I'm gonna slip in an extra Cast Down and see if anyone notices.Cube being singleton is cool and what makes Cube "Cube" to them, so if that's what the playgroup wants, I'd go with that!
I think people think more cards = more better. I even explained that two Cast Down would be better for the environment than a Cast Down and a Doom Blade. No one cared.Is Cube generally being singleton really that novel anymore, though? For a lot of people, Commander is their main way of playing Magic, so having a format where you can run multiple copies of a card (wow amazing) would be the novelty.
It kills most cheap creatures in combat and kills the opponent
Surely, none of these hit the "best" criteria. I'd run straight up Murder over these, except for probably Exclude.
As soon as they saw both at once, probably. For me, I want some good 1B removal that doesn't hit Eldrazi titans. This means Cast Down and Ultimate Price are the picks.As a legitimate question... how long would it take for your players to notice the difference if you swapped the extra Doom Blade for a Cast Down? Both in the sense of "how much do people actually notice when you break singleton without telling them you're doing so?" and in the sense of "how much would making the swap actually affect your format?"
I think a BB Sorcery Murder would be a very reasonable uncommon.Sure, it's Sorcery... but in the right format...
I'm running Smother (no walkers in list right now) and Push. I'm looking for 3 mana removal because I do want Eldrazi removal, but at a higher mana value.If protecting the big mana investment Eldrazis are key then you could also try some of these
https://scryfall.com/search?as=grid&order=name&q=(oracleestroy+oracle:mana+oracle:value)+type:instant+color=B+(gameaper)
Some really cool ones among there.
?I think a BB Sorcery Murder would be a very reasonable uncommon.
Either way, give me your best/favorite 3 mana creature removal.
I kinda realized during my workout that Walk the Plank is a less elegant way of getting 99% of what I was describing. Victim hits a lot for an instant. Trying to nerf things just a little. It's a delicate balance and I may even be wrong with my intent.
Currently have 4 types of tokens (Treasure, Spirit, Spawn/Scion) and not looking to increase that number.
Similarly, not interested in adding an emblem, especially monarch or initiative. So strong.
The 'normal' ones I'm running:
It's not an issue because you get (usually) a full turn to deal with it before it starts being silly. It takes two turns to be better at token generation than a Siege-Gang Commander. By the time it snowballs, it's on you for not doing something/killing your opponent first, and you can still just fly over it if need be.Hm I do have an Ant Queen, but it seems like a pain to play against with it gumming up the board. Maybe it's not an issue?
I would give it a try. The 5/5 is usually big enough of a problem that the game progresses relatively fast. Like, you remove it or you are dead soon to it and it's many minions.Hm I do have an Ant Queen, but it seems like a pain to play against with it gumming up the board. Maybe it's not an issue?
They almost look like 2 sides of the same transform cardMan those arts are weirdly similar