General "Looking for a card"-Thread

Onderzeeboot

Ecstatic Orb
I mean, there's always the classic:



The main value is that it fetches your emerge creature in the first place! :p

There's also these things:



If you're willing to be a bit more flexible about where the value comes from, there's also cute option of

 
Looking for ways to cheat Eldrazi into play as I experiment with them more.

I tried googling "scryfall cheat" or something, but the oracletags that came up were very incomplete.

I'm now trying to search for oracle text that will get me cheaty cards, but there's a lot of ways to word "cheat it into play" and I'm sure to miss some.

Currently have:
https://cubeartisan.net/cube/66ecffdd076cd500510ed416/list

Kinda prefer a cheat that takes some effort. Polymorph requires deckbuilding restrictions. Hideaway cards have requirements to fulfill. See the Unwritten costs a decent bit. That said, I'm open to ideas.

Can exclude reanimation options unless they're worded in a way that I might miss them via scryfall oracle text searching.

In the same vein, cards that can add an obscene amount of mana like Energy Tap could be cool.
 
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I am looking for a mono green card that either sacs creatures or profits of your creatures dying. Currently I only really have Evolutionary Leap for that. There are enough tokens and such, I think it might just need another card that makes you go for green in that deck.

Oh, and it shouldn't be a 5-drop creature. That slot is already overly stuffed, which is why I had to dismiss the new Needletooth Pack.

EDIT/ maybe I should just increase my token support. Give me your favourite green cards that can produce 2+ saprolings/insects/squirrels/eldrazi spawns.
 
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Well,
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And many others. Roar is also pretty nice if you discard it.

Fair! I hadsmall tokens and weenie creatures in mind, but even then an equipment/aura/+1/+1 counter can change the math real quick.
 
I am looking for a mono green card that either sacs creatures or profits of your creatures dying. Currently I only really have Evolutionary Leap for that. There are enough tokens and such, I think it might just need another card that makes you go for green in that deck.
Green does have a curious lack of sacrifice effects. There's Life's Legacy, but it's bad with little tokens. Maybe Eldritch Evolution.

How about these?


I was looking at the colorless sacrifice outlets as a supplemental solution when I tried to confront this problem, but none of them really fit. The best ones for me are Altar of Dementia and Blasting Station.

Edit: also, Birthing Ritual if you like words.
 
Thanks for these suggestions, I bet you could make something work if you really wanted to. but I decided to instead remove the sacrifice aspirations from green. I came to the conclusion, that it's probably enough when three colors are supporting sac.dec anyway. Oh, and I just have to replace two cards, literally, so no big deal.
 
Yeah my approach to this is to just give green good sac fodder that plays well in any green deck and then allow players to draft green alongside black and/or red to do sacrifice stuff. Stuff like Strangleroot Geist and Viridian Emissary are good for this. Turntimber Sower is also interesting but you mostly play it for the first line of text.

I think cards like Splinterfright can be fun bridge cards between mill and sacrifice decks.

And of course there's always The Boy and His Horrible Little Friends
 
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I fail to see where splinterfright bridges the gap between selfmill and sacrifice. E: ah because of creatures in the yard good morning everybody

Sacrifice usually has a home at rakdos, if you want to go with a third color you can go for W or G with tokens and die-triggers or U with exploit. If you're more on the artifact route partly sacrifing matters and partly etb'ing matters I can see every color contributing to it as well, even green has some nice payoffs nowadays.
 
I feel like WUx Blink is one of the more parasitic themes I currently support in my cube. It has cards no other deck wants in both the enablers and the targets. So I am considering, right now, to turn Blink more into a subtheme of a more general tempo/aggro-control/skies theme. Then I would just keep the cards that appeal to that deck and/or others around, such as:



But what other cards could I add to solidify and communicate a tempo/aggro-control/skies theme at my power level? Hit me with everything that you can come up with, that can promote such a deck and can be cast with plains and island. Please. I coul free four slots in white, five in blue, one hybrid and a gold card in azorius without thinking much about it.
 

ETB flying that aren't too strong.

If anyone Flickerwisps your Simic Growth Chamber, that's gonna be a bad time.
 
Not sure how these fit for your cube, but some things that come to mind…



I’ve always had a soft spot for bouncer for controlling the board and saving/blinking your guys. Also dies to a stiff breeze so it rarely takes a game over



if your blink adds more return to hand, maybe?



Comes down early, alters your opponents tempo, flyer on transformation, and can be blinked to reset

Other ideas:
 
If you have enough decent ETB effects across the other colors, blink spells won't be overly parasitic. And they can be used to save blockers or counter kill spells by removing your creature as a target. Blink cards that give an additional benefit, like Otherworldly journey or Touch the Spirit Real might be preferable to stuff like cloudshift or ephemerate, which do nothing but blink.

For blue tempo, if I see stuff like Repulse, Force Spike, or Memory Lapse, I'll probably guess tempo is supported over hard control. For creatures, I'd want stuff like this:

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