Que? Are you sure?Also, there are very few green token makers
You could add non-basic land destruction. In my urza block cube I have some land destruction, which is not unfun. In my invasion block dragon decks I have non-basic land hate. There it even feels fair.I mean, it's one power/creature, but yeah, I think you're right. I'm just a little scared of lands that generate value but don't turn into creatures or sac themselves, because they are hard to interact. But I guess this is much more tame than Ba Sing Se, which was annoying in retail draft.
I think they meant more in a way like: green token makers usually make one big token, white token makers usually make more copies of a smaller token, which would be better together with Oran-RiefQue? Are you sure?
white has 502, green has 434
https://scryfall.com/search?q=o:"creature+token"+c=g&unique=cards&as=grid&order=name
Memory unlocked. I've had this exact card when I was a child. It prompted me to think of ceilings and floors. 4/4 haste overrun seems great, right? Yet nobody played it, and I though it must be bad then, since the floor isn't good in constructed. I didn't grasp the concept of draft back then, and themed cubes likely didn't even exist (mid 2000s). Always love to read when old cards find homes in cube.I was playing with CubeCobra's new draft simulation feature and it made me want to write up a bit for this dork that the bots rarely picked.
This guy has been in my cube since the cubetutor days. Grey ogre+ with haste is a fine floor for green if all else fails, but I love that it provides an overrun effect that all my graveyard interaction also plays into. As such, it provides a game piece that can close out the game, but it has some play after sideboarding etc. I've also seen some GB lists use it on 4 as a bad lightning axe and then recur it later to buff the team for the win. I just think it's neat!