Card/Deck Low Power Card Spotlight

That's awesome, so much so that I feel kinda bad telling you that Krasis is spelled with a 'k'.
Dang, there had to be something. On the bright side, I'm certain my friends have no idea how to spell Krasis either!

Or that there's a Nickname frame intended for this exact purpose.
I tried the Godzilla nickname frame but there was a reason I didn't use it. Maybe it was the text box transparency or that changing it messed with the frame in some other way. Also, as @Humpty_Dumpty pointed out, I did alter type lines, types of tokens produced and other slight alterations like removing Planeswalker dice text etc.

In the end two of my friends read the cards and still asked where the backside was, as apparently not everyone knows all the names of cards by heart :p.

I'm reasonably happy with the layout for now but I might change it, if I get back to cubing more.
 

Chris Taylor

Contributor
Or that there's a Nickname frame intended for this exact purpose.
Which I honestly like less than this solution, on the assumption you don't have transforming cards in your cube. I think this is easier to read and less obtrusive, but for the baggage.

I've been thinking about the best way to go about this sort of thing recently (don't have any conclusions yet)

Like I tokenshift a ton of cards, right? It sucks if you actually provide tokens and one card makes 1/1 soldiers, one makes 1/1 humans, and one makes 1/1 human soldiers and there's a reason to care, like human tribal or declaration in stone.

Recently we've joined up with some people from the Toronto cubing discord, so there's been a lot of new blood in my recent drafts, and one person commented that they got through it, but they would have been less confused if I just added the wandering emperor instead of my custom one which makes knights with no other changes.

People know (even tangentially) a lot more magic cards than they might think, and you are going to lose some people by not calling sharp eyed rookie by its original cringe name, wording change or not.
 

Onderzeeboot

Ecstatic Orb
Yup. The less cards people have to read while scanning through packs, the better.

I'm thinking keep names and art original and just do any token shifts as highlighted errata. Ugly but WAY more functional
Just bold and underline minor changes, and use the Arena treatment if the change is bigger (i.e. functionally different)!
 
Just bold and underline minor changes, and use the Arena treatment if the change is bigger (i.e. functionally different)!
Using bold for slight changes is a nice idea, I might try that.
Yup. The less cards people have to read while scanning through packs, the better.

I'm thinking keep names and art original and just do any token shifts as highlighted errata. Ugly but WAY more functional
Keeping names and art is a no go for me personally, as that's the main reason I do these :D . I am dreading the number of universes within cards that I'll want to do for Final Fantasy though... White leaves the graveyard cards.. landfall..
 


That's not a fight club per se, I'm sure both would be good enough but not too much for my cube. I just wanted to talk about these cards in fair contexts, as I don't have a lot of experience with either. In this case, fair context also means that there is no reanimator deck. Most of my fatties have a cost reduction build-in or an adventure or just aren't that exciting to get back. So both of these cards would probably just get back some mid size/value creatures (Phyrexian Gargantua almost being a premium target, lol). But sacrifice fodder is super easy to get (Bloodghast, Wriggling Grub, Reassembling Skeleton) and graveyards fill very very quickly (Stinkweed Imp, Hedron Crab, Satyr Wayfinder).

What I am curious about is how these cards would play in such a mid/lower powered environment. (How) would they fit into a grindy black-based graveyard value pile? How difficult is it really to get three bodies for DRs flashback? How painful is the word "tapped" on Victimize?
 
I have experience with Dread Return and I really liked it. The only concern with strong-ish reanimation in a fair and/or low power environment is that you'll sometimes come across a fatty that you shouldn't run because it will be very unfun on turn 3-4.
 
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