So, a few "fun" details. Gandalf didn't claim part of the treasure, essentially working for free (or really working to push his hidden benevolent agenda), but the treasure wasn't actually split into 14 equal parts. For one, Bilbo's contract stated he could claim up to 1/14th of the treasure, but he claimed only a few bags of the treasure. That was enough to make him rich by Hobbit standards anyway! Also, Thorin, Fíli, and Kíli all suffered an untimely end, and didn't share in the treasure at all (though the Arkenstone was buried alongside Thorin). Finally, Bard claimed part of the treasure to rebuild Dale after it was sacked by Smaug. There's a nice summary on Wikipedia that describes what happened after that.There we go!
There is going to be a gameplay situation one day that will determine a tournament if Gandalf was part of the journey at this point or not because the player missing one mana to win the game
Wikipedia said:With the restoration of the Kingdom under the Mountain the area became prosperous again. Dale was rebuilt under Bard's leadership, and Dwarves and Men reforged their friendship. Some of the Dwarves, led by Balin, left Erebor to reclaim the ancient Dwarvish Kingdom of Khazad-dûm (also known as Moria). They established a colony there but five years later Balin was killed by an Orc, and soon after Moria was overrun by Orcs and the rest of the Dwarves were killed. Gimli, a dwarf of Erebor and the son of Glóin, one of Thorin's twelve companions, was chosen to represent his people in the Fellowship of the Ring; he helped Aragorn regain the throne of Gondor.
In the War of the Ring, an emissary from Sauron, the lord of Mordor, twice came to Erebor and spoke to Dáin Ironfoot, who was still King under the Mountain. The messenger asked for assistance in finding Bilbo Baggins and retrieving a stolen ring, and in return offered Moria and three of the seven Dwarf rings to Dáin, but he said neither Yea or Nay. Sauron's northern army, which included many Easterlings, then attacked; Dale was overrun, and many Dwarves and Men took refuge in Erebor, which was promptly surrounded. Dáin was killed before the gates of Erebor defending the body of his fallen ally King Brand of Dale. Dáin's son Thorin III Stonehelm and King Bard II withstood the siege and routed Sauron's forces.
Yoink!
I mean this _does_ get around stuff like first strike, death touch etc. does it not? That seems really good in that case.View attachment 8355
Seems interesting. Not sure there's enough value in it, but conceptually it lets aggro decks get around some of the most obnoxious midrange bricks.
Well, trust me the opponent will trigger at the end of the mid-game. Then the treasure you will get is almost worthless, but the life you lose is worth it for the opponent.View attachment 8356
I am a sucker for second spell cards and this one is on a reasonable body at a great spot on the curve. The treasure isn’t always going to be relevant for lower to the ground decks that can trigger Lotho, but there are always uses to Lotus Petals: mana fixing for a Prismatic Ending. Holding up Reprieve. Making your next double spell turn that much easier.
I don’t expect my opponent to trigger it for me, but it’s certainly a nice bonus and can be invisible disruption.
It does, so it's great against things like Ophiomancer, Porcelain Legionnaire, or even getting death triggers from a Wurmcoil Engine in the right context, so there is potential there for sure. It helps you overcome some of the most annoying bricks on your opponents' side.I mean this _does_ get around stuff like first strike, death touch etc. does it not? That seems really good in that case.
Oh hey we found the blue fatal pushView attachment 8357
Fool of a Took indeed! I wasn't interested (for cube, at least) until I realized that this counters 69% of my creatures for one mana...that's really not that bad.
Neato! For combo potential it aint no Birgi, but it's a lot better in a fair context I think.Gloin, Dwarf Envoy 2R
Legendary Creature - Dwarf Envoy
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn.
T, Sacrifice a Treasure: Goad target creature.
3/3
Interesting! If you were on the Obzedat's Aid train, this looks interesting as a fair recurring nightmare style effect.Rise of the Witch King 2GB
Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent from your graveyard to the battlefield.
not that I'm disagreeing with you but MAT also had jump-start, so you just barely run out of one hand's fingers if you count this weird fake set giving us 40% of the mechanicsI'm pretty sure that you can count the number of mechanics created since they scrapped the block system that have shown up in more than one Standard-legal set on one hand with fingers to spare (I count Amass, Sagas, and Ward — maybe Undergrowth if you count MAT?).
I've been thinking about "The Ring Tempts You" (henceforth TRTY), and it just makes me sad. Not the mechanic itself, necessarily, but the fact that it's gotten such a massive backlash for reasons that honestly aren't the mechanic's fault.
Did you read the lotr? (Or seen the movie?)Granted, I'm in the camp that TRTY being an all-upside mechanic isn't actually as much of a misunderstanding of the Ring as you'd initially think, since most of the side effects for Ring-use are very slow to manifest. In the short term, it appears to be an all-upside magic ring (skulk) that encourages you to use it and draws the attention of fell forces (AKA villain).
It's almost like the fact that you're making one of your creatures super powerful is going to draw a lot of attention from your opponent and make them try to kill it. The Ring literally turns your opponent into the Nazgûl.Did you read the lotr? (Or seen the movie?)
The ring grants you shadow on use, but tells the Nazgûl where you are. What is worse is that it immediately makes the wearer (even when not in use) suspicious of their friends. Makes the wearer a target to all since all want it and will kill you. Makes even your friends try to steal your ring. Makes you even weaker with fear for the Nazgûl. Makes you want the ring when you do not have it like a drug. The slow manifestation is the drawing out/shadowing of your life. But becoming the target to everyone nearby, even friends, is immediate. Let alone the Nazgûl or others who hunt you.
Maybe they make a punch-out card with The Ring tokens Like we had keyword tokens from Ikoria: Lair of Behemoths1. It's a mechanic that requires both an external tracking card but also realistically also needs a token (like, say, a ring!) to actually create clear gameplay as to who the ring-bearer is.
You choose a creature to be the Ring-bearer. Maybe your old Ring-bearer died so you need to re-equip the ring which is only possible with temptation.3. What do you do after the 4th time the ring is tempted?? That's stupid. At least you can start a dungeon over again. The last ability doesn't feel terribly final.
Did you read the lotr? (Or seen the movie?)
To be fair, they only stopped doing blocks like, what, five years ago? In the olden days they wouldn't revisit mechanics that quickly either between blocks, it's just that they had more sets to explore a mechanic because they didn't switch planes. I'm confident many mechanics from the last five years will return, just not that fast.Heck, most returning mechanics are old faithfuls like kicker — I'm pretty sure that you can count the number of mechanics created since they scrapped the block system that have shown up in more than one Standard-legal set on one hand with fingers to spare (I count Amass, Sagas, and Ward — maybe Undergrowth if you count MAT?).
The ring grants 2 powers to normal mortals. It lengthens your life when wearing it and on use you become a shadow which the others cannot see/hurt (the Nazgûl can see and hurt you). This is useful to sneak up on someone or to escape. (It does not make you more powerful unless you are a mighty sorcerer, but then it will corrupt you.) This comes at the cost that you will become a target and some of your friends will fight you for the ring.It's almost like the fact that you're making one of your creatures super powerful is going to draw a lot of attention from your opponent and make them try to kill it. The Ring literally turns your opponent into the Nazgûl.
Do I remember it wrong that the ring has many downsides?I've read the books, some of the supplementary materials, and The Silmarillion twice.
So yes. I have.
I know what the Ring does in the lore. I'm saying that the play patterns of the Ring mechanic look like they're going to parallel the lore reasonably well even though there isn't an explicit "your creature gets weaker than it was initially if it stops being the Ring Bearer" line of text anywhere.The ring grants 2 powers to normal mortals. It lengthens your life when wearing it and on use you become a shadow which the others cannot see/hurt (the Nazgûl can see and hurt you). This is useful to sneak up on someone or to escape. (It does not make you more powerful unless you are a mighty sorcerer, but then it will corrupt you.) This comes at the cost that you will become a target and some of your friends will fight you for the ring.
Do you think that maybe you're setting the bar a bit low if any piece of equipment that grants evasion is considered to sufficiently capture the one ring? One of, if not the, major defining trait of it is that everyone wants it. It's an object that people fight over, obsess over. We have several of those in magic already, between Coveted Jewel, Contested War Zone, Avarice Amulet and the monarch mechanic. The ringbearer isn't something you fight over, just something you try to get rid of, and ideally without putting anything in its way since they'll get edicted. With how high of a complexity budget the mechanic has, I can't see this execution of it as anything but rather mediocre. (Although I must admit I like it more than Rusje's wall of text.)I know what the Ring does in the lore. I'm saying that the play patterns of the Ring mechanic look like they're going to parallel the lore reasonably well even though there isn't an explicit "your creature gets weaker than it was initially if it stops being the Ring Bearer" line of text anywhere.