Rest assured I have no intention of engaging further, but to clarify, the question was why you made this post, which would suggest I'd think otherwise, when I did in fact read both cards before I made the initial comment.
Good job then
Rest assured I have no intention of engaging further, but to clarify, the question was why you made this post, which would suggest I'd think otherwise, when I did in fact read both cards before I made the initial comment.
To add more decision complexity I am wondering if you could make give a list of a few bonuses that you get from the ring tempting you and the player gets to choose. So it would be something like this:I know a lot of people have been saying how they find "The ring tempts you" unfortunate text to find on a lot of good cards. And the mechanic that was designed for it is boring and not worth the added complexity. And also not thematically cool (or that cool from a game-play standpoint).
I saw some other people suggest inventing your own mechanic in place of the one wotc made to use for your cube. Curious if anyone has come up with any good ideas for that or tried them out?
The one I was thinking is essentially borrowed from the actually artifact wizards made in this set.
"When the ring tempts you, draw a card and gain a burden counter. At the beginning of your upkeep lose life equal to the number of burden counters you have."
Thoughts?
I was about to suggest that, but it sounded extremely broken.I would just make the ring tempts you = "You get a burden counter. Then you draw cards and lose life equal to the number of burden counters you have."
It is actually kind of interesting because someone early in the thread pointed out how its weird that the "ring" card is not equipment. And someone else said "well the idea is that WE (the summoner) are wearing the ring". Which makes sense.
I seriously think it's at the detriment of the whole game. I'm honestly kind of amazed at reading cards from older formats in how they just present as fun lego pieces you can try to make a deck with. Now everything is just "gimmick-tribal". You play a bunch of "this cards does X if you control a Set Gimmick" and then those cards are just completely isolated from any other set. It's a real shame.It's so tedious; introducing new game objects that aren't evergreen across multiple sets is just extra upkeep and information overload after a certain point