Monocolor cards have much more competition in drafting if they aren't very specific in function, which makes just slotting in a monocolor version of a card not nearly as good for a specific multicolor deck as providing the multicolor deck the card directly in it's colors. (See ravnic's post for the opposite and just as bad downside of narrow monocolor cards).Here is where I am at. I'm not good at writing things eloquently so here are some points.
I agree with this, IF the multicolored cards are worth it (my second point). Here is what it takes for me to consider adding a gold card
- Multicolored cards are narrow
- If they aren't better than monocolored cards I'd rather not play them and instead run more cards from either color
- You can hint at what you want the color to do through density of effects in each color (maybe more suitable for more experienced drafters)
One compelling argument I am ignoring is that the multicolored cards help guide your players through the draft. Depending on your playgroup this could be a big one. But you know your group better than anybody so adjust accordingly.
- Random beaters? I feel they need to be exceptional to be worth a slot (Figure of Destiny as a scalable one drop)
- Unique effect that helps the color pair's weakness (or Showdown of the Skalds as card draw)
- Cool build around that you cannot get elsewhere or that spawns an archetype on it's own (Feather, the Redeemed)
Another is that what I find to be an exciting build around might be different from you. So maybe the Swiftblade Vindicator is the nuts and I just see it as a random beater.
Hope this makes sense!
Adorned pouncer is attractive to
- WB weenies
- RW double strike
- GW +1/+1 counters
- UW tempo
If I had a heroic deck, I'd have no qualms with including Feather. She would be perfect for the deck in that instance. But I don't, and trying to run her because she's cool would just require me to muddy my entire boros section to get her to work.
Edit: I still may run the Showdown. The card is very good, and if the deck shows it needs later game fueling, it's a great choice. I'm trialing Akiri and/or Winota as a mid-late game way to fuel the deck currently, and haven't seen a strong need to move to the Showdown yet.
For my other slot, I'm strongly considering
as a card that can provide a little broader archetype support (I'd probably splash red to get her in my UW flier deck, for instance), while still providing lots of things that the RW deck is looking for: a body that holds equipment well, not just one but two pump effects in lieu of or in addition to equipment, and some evergreen keywords as garnish on top.