Here is one of the decks I wanted to post last night. Now that I'm on the computer, it's much easier. Here's the CC link if you want to view it that way:
https://cubecobra.com/cube/deck/60d5e579f4ee6f106025cc96 Thanks to
@Nanonox for this awesome deck!
This is about as close as a drafter can get to the platonic ideal of RG in my format, as far as I'm concerned. There are several layers to the deck here that all contribute to a pretty brutal gameplan. Here are some of the components of my RG section in action:
Add lands to the Equation:
We are talking just building up the number of lands that are available to you in general, as a hand, graveyard, and board resource.
Cash in the Hand Lands:
When I say "red spends the lands", I mean not just from tapping mana! I mean they spend them as a general resource.
Cash in the Lands going to the Battlefield:
Pretty much as was discussed in posts above, all these lands getting added to our pile of resources means we can power some big plays/spells/abilities. Flashback, scavenge, etc help fill in the middle/later game as payoff for building a large bank of lands. Kazandu Mammoth just hits like a tank thanks to the consistent flow of lands (including consistent availability of fetches!)
Cash in the Lands going to the Graveyard:
(Lands and other things, of course). This part of the deck finishes the tripod of land resource usage, and adds "engine" to the deck. Especially the classic combo of
Breach in particular is an excellent addition to my format. In this deck, fueled by the Lootings etc, it can power out some immense spell velocity from this little chunk of deck:
All in all, though "lands" ties a lot of what the deck is doing together, it's not that it's just the "Siesmic Assault Loam" land-slinging that might be pictured when "lands" is mentioned. It's the holistic usage of lands as a game resource moreso than just a mana resource.