FlowerSunRain
Contributor
I'm doing the land thing in my cube. Its not going to be as heavyhanded as the enchantment thing, but I'm going with it. Here's what I've got:
Discarders: Obviously Seismic Assault, Scorched Earth and Molten Vortex fit here, but also spellshapers/looters in general. They discard cards. They aren't always lands, but they often are, because due to the basics of probability, in order to ensure that you usually draw enough, sometimes you will draw too many. This is relevant because they tie us into other themes. It ties us into land thanks to-
Land Recyclers: Tilling Treefolk, Deathrite Shaman, Life from the Loam, Harvest Wurm, Crucible of Worlds and Restore. Also general graveyard count stuff like delve, threshold, etc. These turn junked lands into resources that help us fuel our plans. Even without a land thing going on, they still work nicely with fetchlands.
Land generators: Tithe, Weathered Wayfairer, Liliana of the Dark Realms, a bunch of cards that say Nissa, Realms uncharted, Yavimaya Elder, Krosan Tusker and more. These cards give us land drops and give us fuel for discarders. Guaranteeing land drops is great for-
Landfall: We know all the old favorites and this new set is giving legitimate new cards.
Land bounce: Meloku, the Clouded Mirror, Mana Breach, Quirion Ranger, Sea Drake. These also guarantee land drops, but are much better with-
Extra land drops: Exploration, Explore, Oracle of Mul Daya, Fastbond
Cards that care about land: Knight of the Reliquary, Terravore
Cards that work really well with this theme: Armageddon(but it works with everything, so. . .), Cataclysm, Devastating Dreams, Wildfire, Tectonic Break
The cool thing here is most cards serve multiple purposes and many of them are stuff you do/would run anyway. There are a lot of neat interactions between all of this stuff. Even some of the narrow stuff like Realms Uncharted gives you 2 cards in hand and three in the graveyard for delve, so its not that bad.
Discarders: Obviously Seismic Assault, Scorched Earth and Molten Vortex fit here, but also spellshapers/looters in general. They discard cards. They aren't always lands, but they often are, because due to the basics of probability, in order to ensure that you usually draw enough, sometimes you will draw too many. This is relevant because they tie us into other themes. It ties us into land thanks to-
Land Recyclers: Tilling Treefolk, Deathrite Shaman, Life from the Loam, Harvest Wurm, Crucible of Worlds and Restore. Also general graveyard count stuff like delve, threshold, etc. These turn junked lands into resources that help us fuel our plans. Even without a land thing going on, they still work nicely with fetchlands.
Land generators: Tithe, Weathered Wayfairer, Liliana of the Dark Realms, a bunch of cards that say Nissa, Realms uncharted, Yavimaya Elder, Krosan Tusker and more. These cards give us land drops and give us fuel for discarders. Guaranteeing land drops is great for-
Landfall: We know all the old favorites and this new set is giving legitimate new cards.
Land bounce: Meloku, the Clouded Mirror, Mana Breach, Quirion Ranger, Sea Drake. These also guarantee land drops, but are much better with-
Extra land drops: Exploration, Explore, Oracle of Mul Daya, Fastbond
Cards that care about land: Knight of the Reliquary, Terravore
Cards that work really well with this theme: Armageddon(but it works with everything, so. . .), Cataclysm, Devastating Dreams, Wildfire, Tectonic Break
The cool thing here is most cards serve multiple purposes and many of them are stuff you do/would run anyway. There are a lot of neat interactions between all of this stuff. Even some of the narrow stuff like Realms Uncharted gives you 2 cards in hand and three in the graveyard for delve, so its not that bad.