Chris Taylor
Contributor
I've seen a few of these cards get posted around so I think we should have a thread for it. A pile of them got posted today, and while the non-reprint cards here are a bit silver bordered feeling, that's never stopped me from including stuff if it plays well.
Full spoiler (so far?) is here, let me know if there's something cool I missed!
But first, lets talk about Alchemy:
This set also includes paper versions of some of the more popular, previously online only alchemy cards. Most of these work well enough in paper. They're acorn stamped, a la unfinity, so they aren't tournament legal, but as above, when has that ever stopped the enterprising cuber.
I don't love this design specifically because asking on T10 who went first sucks, but maybe you see it differently.
These two work real well, and are solid aggressive includes. If you care, boons just go in the command zone, it's basically specifying the next creature you play, even if that creature is like 3 turns from now.
I've heard a lot of consternation about this guy from the EDH crowd, but I think that's pretty tied to EDH where this guy leaves behind a draw 7 and you can just cast him again, getting another rock/draw 7.
Cast once I'm sure he's fine.
Absolutely banger rules text, and not a bad body. I'd probably put reminder text on him to describe what bolt actually does, but if there's one card on earth you can skip the reminder text for, bolt's probably up there.
I don't think this is a huge power boost over blood artist itself, which a pile of us were playing, but I am kinda interested in it as a flickerable source of blood artists, weirdly enough.
Worth noting: the conjured cards are cards, they go to your graveyard, can be regrown, bounced, etc unlike tokens. You could absolutely rule it differently in your cube, but I'd let people know if you do.
Another banger rules text that really gets people goin. I think it's a bit low power level wise, 6 of the 9 cards you're shuffling in are mana sources after all, and you still need to draw them, but the coolness factor may override you here.
Those are the alchemy cards coming to paper. There's also the more familiar playtest cards:
Would you pay 3 mana for a reusable pacifism? I'm not interested, but reverse equipment is a neat idea
Actually explaining what this card does takes a lot of words, but I kinda like it! That's an interesting go wide payoff, and you can move around the bonus if a new creature enters (or if you flicker stuff)
Someone out there was asking for the white death's shadow I'm sure
Also dumping your hand with this seems strong. I'm a bit wary of how indestructible is going to feel here, but YYMV
Two 1/1s and a 2/3 on layaway. Alright sure.
Cooooooooooooooooooooooooooool
Triggering on end step leaves you an interesting window to do more with this than is printed on the tin. Neat idea!
Honestly, fewer non games plus 1U 2/2 flier? Not half bad.
I have no idea what this would do in my cube and I kinda don't want to find out
I like that its an artifact creature.
I see base power being selected a lot more than toughness, but this is interesting.
This is the original submitted text/cost for Voidmage Prodigy, Kai Budde's invitational card.
I don't think it's very fun, but it might be good.
Okay modal shenanigan's aside, this is 1U wish for instants/sorceries. I could see it.
Does your cube want Magus of the Chain in it?
Cute
Look you're probably rolling your eyes but think of how much in your cube this hits.
Full spoiler (so far?) is here, let me know if there's something cool I missed!
But first, lets talk about Alchemy:
This set also includes paper versions of some of the more popular, previously online only alchemy cards. Most of these work well enough in paper. They're acorn stamped, a la unfinity, so they aren't tournament legal, but as above, when has that ever stopped the enterprising cuber.
I don't love this design specifically because asking on T10 who went first sucks, but maybe you see it differently.
These two work real well, and are solid aggressive includes. If you care, boons just go in the command zone, it's basically specifying the next creature you play, even if that creature is like 3 turns from now.
I've heard a lot of consternation about this guy from the EDH crowd, but I think that's pretty tied to EDH where this guy leaves behind a draw 7 and you can just cast him again, getting another rock/draw 7.
Cast once I'm sure he's fine.
Absolutely banger rules text, and not a bad body. I'd probably put reminder text on him to describe what bolt actually does, but if there's one card on earth you can skip the reminder text for, bolt's probably up there.
I don't think this is a huge power boost over blood artist itself, which a pile of us were playing, but I am kinda interested in it as a flickerable source of blood artists, weirdly enough.
Worth noting: the conjured cards are cards, they go to your graveyard, can be regrown, bounced, etc unlike tokens. You could absolutely rule it differently in your cube, but I'd let people know if you do.
Another banger rules text that really gets people goin. I think it's a bit low power level wise, 6 of the 9 cards you're shuffling in are mana sources after all, and you still need to draw them, but the coolness factor may override you here.
Those are the alchemy cards coming to paper. There's also the more familiar playtest cards:
Would you pay 3 mana for a reusable pacifism? I'm not interested, but reverse equipment is a neat idea
Actually explaining what this card does takes a lot of words, but I kinda like it! That's an interesting go wide payoff, and you can move around the bonus if a new creature enters (or if you flicker stuff)
Someone out there was asking for the white death's shadow I'm sure
Also dumping your hand with this seems strong. I'm a bit wary of how indestructible is going to feel here, but YYMV
Two 1/1s and a 2/3 on layaway. Alright sure.
Cooooooooooooooooooooooooooool
Triggering on end step leaves you an interesting window to do more with this than is printed on the tin. Neat idea!
Honestly, fewer non games plus 1U 2/2 flier? Not half bad.
I have no idea what this would do in my cube and I kinda don't want to find out
I like that its an artifact creature.
I see base power being selected a lot more than toughness, but this is interesting.
This is the original submitted text/cost for Voidmage Prodigy, Kai Budde's invitational card.
I don't think it's very fun, but it might be good.
Okay modal shenanigan's aside, this is 1U wish for instants/sorceries. I could see it.
Does your cube want Magus of the Chain in it?
Cute
Look you're probably rolling your eyes but think of how much in your cube this hits.