Hello everyone,
yesterday I made an introduction in the 'you draft mine, I'll draft yours' section of the forum before noticing that there is actually a designated section for cube blogs. So henceforth, topics revolving around my cube will be uploaded and updated here!
First of all, I hope everyone is doing well. I'll shortly introduce myself: I'm a 26 year old university student who mostly plays casual Magic. To be honest, I actually started playing Magic relatively recently (khans block). However, I immediately fell in love with drafting, mostly normal limited format, and decided I wanted to build a cube myself. With a little help of from my friends (read that again in Joe Cocker voice) I managed to get a nice cube selection quickly and have built upon that since. After receiving some good reviews and comments about my cube on the aforementioned forum topic, I get some trades/buys in and this is now my latest cube version: MDT Cube.
The goal of the cube is just to have a great time drafting (not unlike your cubes of course). By that I mean I would like to have a pretty high powerlevel, but don't want the 'end all be all' of high power cards in the cube. Most of my friends don't have cubes themselves and use mine regularly. Up until now, most drafts have been quite long due to card reading, but are very excited about cubing and I've only had major problems with Sol Ring so far in terms of 'unfairness'. (Sol Ring is now out.) As a student, I try to keep my cube relatively low price and therefore don't run fetchlands, shocklands or the old dual lands. This has its obvious limitations on the multicolor section, so I mainly focus on 2-color deck building.
With my cube being medium-priced, medium-power leveled I would like to hear what you think of it. Since I have only cubed a moderate amount of times with the same play group, I have no other reference and there are probably tons of things I can improve. Mostly, I'm just here to learn from the things you say and from the cubes you guys built. The archetypes are pretty standard:
Here are some test decks I made from regular draft (8 man, 3x 15 cards) from the latest iteration of the cube:
yesterday I made an introduction in the 'you draft mine, I'll draft yours' section of the forum before noticing that there is actually a designated section for cube blogs. So henceforth, topics revolving around my cube will be uploaded and updated here!
First of all, I hope everyone is doing well. I'll shortly introduce myself: I'm a 26 year old university student who mostly plays casual Magic. To be honest, I actually started playing Magic relatively recently (khans block). However, I immediately fell in love with drafting, mostly normal limited format, and decided I wanted to build a cube myself. With a little help of from my friends (read that again in Joe Cocker voice) I managed to get a nice cube selection quickly and have built upon that since. After receiving some good reviews and comments about my cube on the aforementioned forum topic, I get some trades/buys in and this is now my latest cube version: MDT Cube.
The goal of the cube is just to have a great time drafting (not unlike your cubes of course). By that I mean I would like to have a pretty high powerlevel, but don't want the 'end all be all' of high power cards in the cube. Most of my friends don't have cubes themselves and use mine regularly. Up until now, most drafts have been quite long due to card reading, but are very excited about cubing and I've only had major problems with Sol Ring so far in terms of 'unfairness'. (Sol Ring is now out.) As a student, I try to keep my cube relatively low price and therefore don't run fetchlands, shocklands or the old dual lands. This has its obvious limitations on the multicolor section, so I mainly focus on 2-color deck building.
With my cube being medium-priced, medium-power leveled I would like to hear what you think of it. Since I have only cubed a moderate amount of times with the same play group, I have no other reference and there are probably tons of things I can improve. Mostly, I'm just here to learn from the things you say and from the cubes you guys built. The archetypes are pretty standard:
- Azorius: Control/Blink
- Dimir: Control
- Rakdos: Aggro/Burn
- Gruul: Ramp/Big Things
- Selesnya: creatures and tokens
- Orzhov: Control/Lifegain
- Golgari: graveyard matters
- Simic: Flash/disruption
- Izzet: Burn/spells matter
- Boros: attacking with things
Here are some test decks I made from regular draft (8 man, 3x 15 cards) from the latest iteration of the cube: