Sets (MID) Innistrad: Midnight Hunt Testing/Includes Thread

I still hate day/night mechanic.
The lack of how the mechanic works on the card (instead of the token) is the biggest thing keeping me away from a card like Gavony Dawnguard. I was able to do some reminder text tweaking on the werewolf cards to make it better for my drafters (example below) and the play pattern is fine, but I don't love drafters having to review a token every draft to remember.

 
Of course it’s fine on digital; there you do not have to keep track of the day/night cycle every single turn from the turn the first day/night permanent enters the battlefield. And also the rules don’t have to be explained even though the card text is missing.
 
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