I ran Impulse until like a week ago when I cut it for Dig through Time (when did I cut dig? why did I hate on a super fun card?). It's a super valid play in 40-card decks, although I did fire it off turn two sometimes (usually to find Jeskai Ascendancy on curve). also it rewards consistent deckbuilding b/c then it's an instant-speed tutor
Now does anyone wana talk about running 2x goyf 2x compulsive or thirst?
yes, it's me, hello!
Obviously Goyf thrives on attrition so we want to be encouraging that but is the idea to make green more about cool fun beef? Do we run Terravore? I <3 goyf and would be willing to run 2. I also think possibly the compulsive/thirst environment wants to curve into good 4cc reanimation like Dread Return or, uh, maybe Mannequin or Body Snatcher? Seems like it would discourage
-drop mana rocks a lil since they don't always help you curve out, pushing control towards mana dorks (1-3-4) to accel? idk this is wild theorizing but I think it'd be a cool environmental pressure
Like you don't actually need synergy for Compulsive or Thirst to be playable - I have them in my cube as a sorcery/instant matched pair - but when you have that synergy, and you barely need any to pull it off (which rules), they're supercharged. like Thirst is borderline GRBS in Vintage it's so much a function of the environment