Hello, everyone! I hope, you’re doing well!
I suggest you to look at my developing cube.
Here’s the link: http://www.cubetutor.com/viewcube/98102
I put a short description of the cube and several questions. If it’s not difficult for you, please, check them out too. Thank you, guys!
Brief Summary of Cube
At first, I want to tell a bit about my design principles:
- This cube is Modern-framed and it's gonna emulate Modern environment;
- 360 cards;
- The official Modern ban-list is not considered;
ARCHETYPES
1. For U/B I have an idea of a control-deck using Vedalken Shackles: steal opponent’s creatures with Shackles and then sacrifice them to various outlets. Probably, there can be also an artifact deck with Tezzerets.
2. U/G: shenanigans with +1/+1 counters. Strategies around Chasm Skulker, Hardened Scales (remember Abzan Scales in Modern?), Doubling Season and, if splashing red, Ion Storm (this strategy needs to be worked at).
3. G/R: Land Destruction/Ramp. Seems to be clear.
4. G/B: Graveyard. Banal, but I like it. Need some good creatures with Scavenge.
5. B/R: and here I have some troubles. I looked for some BR Modern decks, but they were mostly “good-stuff-aggro-packages”. Probably, this guild is a home for agro-aristocrats, but yet that’s the only theme which came to my mind. Maybe, some self-discarding?
EDIT: Currently BR has the same Arisctocrats theme as WB, but it also has access to some "Act of Treason" effects.
6. W/U: blink and, maybe, UW control. But the second one doesn’t have its own unique, memorable features yet. I wouldn’t like it to be just a mediocre control.
7. W/G: tokens - their agro-control/midrange variations. In fact, aggro is possible too.
8. W/R: Spells Matter and Aggro Tokens.
9. W/B: pure agro tokens, Lifegain Control, Aristocrats (with or without splashing red for Falkenrath Aristocrat).
10. U/R: Delver, Spells Matter.
I'll appreciate any feedback from you. Thanks!
I suggest you to look at my developing cube.
Here’s the link: http://www.cubetutor.com/viewcube/98102
I put a short description of the cube and several questions. If it’s not difficult for you, please, check them out too. Thank you, guys!
Brief Summary of Cube
At first, I want to tell a bit about my design principles:
- This cube is Modern-framed and it's gonna emulate Modern environment;
- 360 cards;
- The official Modern ban-list is not considered;
ARCHETYPES
1. For U/B I have an idea of a control-deck using Vedalken Shackles: steal opponent’s creatures with Shackles and then sacrifice them to various outlets. Probably, there can be also an artifact deck with Tezzerets.
2. U/G: shenanigans with +1/+1 counters. Strategies around Chasm Skulker, Hardened Scales (remember Abzan Scales in Modern?), Doubling Season and, if splashing red, Ion Storm (this strategy needs to be worked at).
3. G/R: Land Destruction/Ramp. Seems to be clear.
4. G/B: Graveyard. Banal, but I like it. Need some good creatures with Scavenge.
5. B/R: and here I have some troubles. I looked for some BR Modern decks, but they were mostly “good-stuff-aggro-packages”. Probably, this guild is a home for agro-aristocrats, but yet that’s the only theme which came to my mind. Maybe, some self-discarding?
EDIT: Currently BR has the same Arisctocrats theme as WB, but it also has access to some "Act of Treason" effects.
6. W/U: blink and, maybe, UW control. But the second one doesn’t have its own unique, memorable features yet. I wouldn’t like it to be just a mediocre control.
7. W/G: tokens - their agro-control/midrange variations. In fact, aggro is possible too.
8. W/R: Spells Matter and Aggro Tokens.
9. W/B: pure agro tokens, Lifegain Control, Aristocrats (with or without splashing red for Falkenrath Aristocrat).
10. U/R: Delver, Spells Matter.
I'll appreciate any feedback from you. Thanks!