- Realised green sucked, decided to cut (nearly) all mana rocks to give green an identity
It's interesting. I've heard this argument many times, and it really bothers me for some reason. It just feels so untrue. Rant incoming...
Why Green doesn't actually suck
For one, T1 elf into T2 3 drop is so much more powerful IMO than T2 rock into T3 4 drop. YMMV on that to be fair, but it just feels like something you can build around in a variety of ways - aggro/tempo or control. T2 rock is almost entirely relegated to control strategies, which is fine but it's just so much more narrow. You can go Birds/Elves of Deep Shadow into T2 hippie and have a really scary and fast aggro style deck that isn't reliant on 2 power 1 drops. No other color can do this sort of thing.
Secondly, green has a ton of cool effects that aren't relegated to just ramp. Some of which have sort of fallen by the wayside for reasons unknown to me. Like, when did
overrun drop off lists? It fits so well with creature based strategies which is so green it hurts. You can find plenty of posts and articles from 5+ years back where this effect is highly praised and identified as one of the most important things green has to offer. I get power creep has changed cube and all that, but somewhere along the road someone threw the baby out with the bath water on that one and people just forgot overrun effects are the shit.
Regrowth effects are numerous and really strong in singleton environments, and that's green's bread and butter (there are at least 3 really strong cards in this vein, and even more if you want to dig deeper). The funny thing too is that this effect just gets better with power creep because reusing your strongest cards is a ridiculously powerful play in limited. It doesn't even need to be a broken card either (so this really applies at a wide range of power levels). Sometimes triggering
Skriekmaw more than once is simply game winning. Or double blade splicer or double whatever your the game state requires. It's not nearly as conditional as it might look. In fact, it's rare when getting a second use out of a card you played isn't worth way more than a card and 2 mana.
Green also has toolbox options that no other color has access to (
Fauna Shaman,
Green Sun's Zenith,
Birthing Pod, etc.), as well as the best enchantment/artifact removal options and maybe the best land destruction options as well. Seriously, unless you specifically have found the effect too powerful or just don't want to encourage this line of play (and I'd understand),
Mwonvuli Acid-Moss is an absurd card in a ramp deck. There's no way anyone is cutting that for not doing enough. You can probably still run it in 450 power max lists and have it feel at home.
Now, if you want to talk about a color with identity and (under)power issues, IMO that's white. Like, what the hell is that color supposed to be good at exactly?