Dom Harvey
Contributor
Using this for when I feel like documenting my thoughts on random decks/formats/tournaments, which is fairly often.
Let's start with a report from GP Lille:
Despite the format's fundamental flaws I was excited to play a Modern GP for the first time. I was treating it as a holiday; my deadline for the whole academic year was on Wednesday so any time I spent thinking about Magic, or anything else, was a luxury. A GP trip was a nice reward and a chance to decompress.
This meant that actual testing, something I don't do enough anyway, was out the window. Not to worry; I had the Goryo's Vengeance deck I'd been tuning for a long time, which I felt was pretty good even if you had to fight hard for the non-trivial wins. It would make for a draining day of Magic, but it was worth it.
Then Dredge happened. It was already a big thing on Magic Online, but due to price as much as anything else; as with the Death's Shadow deck, it was unclear if popularity in online leagues would carry over to large paper tournaments. It had some irl results but those remained low key. When the SCG poster boys ran over the Open with Dredge, I needed a new plan: it's a bad matchup, and hate would be everywhere. You can usually navigate around some disruption from Jund or whatever but, when they pack their sideboards with Nihil Spellbombs or (god forbid) Leyline of the Void, it becomes much harder.
I started looking for other options. Death's Shadow was good but hard to play optimally, and it was a known quantity now. Old faithful Affinity looked much better if everyone was shaving artifact hate to go after Dredge. Eldritch Evolution is busted, but all of the shells for it looked very clunky and I couldn't refine one without time. Would anyone find a list that worked?
I thought someone did. Watching a stream on a work break, I saw a reference to a Goryo's Vengeance/Eldritch Evolution deck and had to know more. Finding another stream where it was being played, I fell in love at first sight. Not only was it a beautiful concept, it appeared to fix a lot of the issues with my deck. I played it in a side-event to poor results but I was playing badly and it was clear something was going on there. I wouldn't have time to find it. This was a test of what I wanted from my weekend: play a fun deck and likely go down in flames? Or try to take it seriously?
After telling people how excited I was about my deck and the cool plays I was able to make, I chickened out and registered the most boring deck in Modern:
I picked Breach/Valakut because it's good against Dredge, handily beats the Jund/Abzan decks that are always popular while also doing well against Jeskai/Grixis, and has good 'random stuff' insurance. In return, you are really bad against Infect, Death's Shadow (which I expected to be very popular, and it was), and any spell-based combo deck. Playing Valakut is a commitment to flipping coins weighted a certain way.
The list itself is fairly stock; the left column shows the flexi-slots, where I opted for Spellskite over Anger. Spellskite is rarely bad, soaking up a removal spell for Titan or blocking, and lets you steal games from Infect/Death's Shadow/Burn; between these and 3 SB Explosives, I made my intentions clear. MD Baloth as a Pact target gives a lot of upside against Burn and Liliana of the Veil at low cost. P&K is just a good card that I want in the 75. SB Emrakul comes in when you want a fast Breach target and/or Titan isn't enough.
==
The venue itself seems fine, until we find ourselves sweating uncontrollably. I remembered the Twitter furore from the last GP Lille, when the AC wasn't working and multiple players collapsed from the heat; things hadn't changed much. The AC 'worked' this time and made a cursory effort at cooling us down but it wasn't close to enough and a few people at X-3 chose not to play Day 2 because of how annoying it was. My jeans + shirt combo wasn't ideal for the occasion.
R3: W 2-1 vs Living End
My tournament starts as expected when I whiff on Oath of Nissa and die after floundering for a while. G2 looks bad too when he has back-to-back Beast Withins for my lands, but I get to 5 and set up EOT Breach-Emrakul with the threat of Breach-Titan to play around Violent Outburst. He doesn't have it and I'm good. G3 is close until I draw a timely Relic; even then, I have to make sure I pop it at the right time and don't lose to double Outburst or give him a chance to rebuild. I give him a turn but he's burned through his cyclers and his hand is mostly junk.
R4: W 2-0 vs Flayer Abzan
R5: W 2-0 vs Jund
The reason to play this deck. Both of my opponents grimaced when I suspended Search for Tomorrow.
R6: L 0-2 vs BW Eldrazi/Taxes
R7: L 1-2 vs Ad Nauseam
G1 was my favourite game of Magic in a long time. When I mulligan into 5 lands + Primeval Titan and he suspends Lotus Bloom, I gave myself a <10% chance to win the game. I land a Spellskite but have nothing going on and he combos quickly, motioning as if expecting a scoop after I look through his deck. I know that most Ad Nauseam lists can't remove a Spellskite in G1 so it invalidates Lightning Storm, but he has Lab Maniac... he's already used all 4 Serum Visions so he can't draw a card this turn! He's forced to play it and pass, which wouldn't normally be an issue with Pact of Negation backup except that I can get enough lands to Valakut down the Maniac and steal a game I had no business winning.
Obviously I lose the next two anyway, because the matchup really is that bad.
R8: W 2-0 vs Elves
Dan Paskins would have been proud of this one
R9: L 1-2 vs ???
Here's a fun exercise in opponent profiling! Most Jund players don't wear Aladdin pants. I was expecting some bizarre combo deck or something hyper-aggressive; in maybe the least surprising outcome possible, I get a jolly good Bogling.
R10: 0-2 vs Infect
R11: 2-0 vs Naya Zoo
R12: 2-1 vs Tron
R13: 2-1 vs Tron
These Tron matches were very silly and swingy. R12 G3 he has T4 Ulamog on the play, which beats everything except the nut draw. Luckily I have the virtual nuts, with T3 Breach-Titan putting him to 2 and forcing him to Ulamog both Valakuts. This means that any land is lethal for my backup Titan, and I hit.
R13 G3 I know I need a great hand to keep up; I look at Valakut, Mountain, EE, Relic, Spellskite, Breach, Emrakul. This hand looks awful but an average 6 without Breach and Titan/Emrakul (maybe exactly Emrakul) won't be good enough and this one does have it. His friends are watching and are visibly amused at my draw - why wouldn't I mulligan?! In the crucial turn I know Karn will come down and have to decide whether to commit a 2nd Spellskite. If I don't and he randomly has Nature's Claim (could easily be boarded in for dead Pyroclasms etc), Karn ruins me; if I do, I can't afford to miss for another turn. I play it, which was a mistake; he plays Karn and ticks it up, I EE away his Chromatic Sphere, untap and slam the 5th land for Breach -> Emrakul for exactly 6 permanents.
R14: 2-1 vs Infect
This one was exciting too. I steal G1 with a fast Breach, which I was very happy about. G2 I hem and haw before leading on Forest; this makes my draw worse unless he animates his Nexus, which he does and I get to blow him out with Dismember. When I follow up with Pia and Kiran Nalaar, I can taste victory. Hierarch + another Nexus lets him attack into my board; I block and sac to force a pump spell in back to back turns. Sadly I'm just drawing useless copies of Anger of the Gods, and the Nexus eventually does me in.
G3 was one of those games where I just felt completely lost; it's hard to remember and convey everything that happened. I Anger away two creatures on T3 and still have it all - double EE, Pact for Melira, double Spellskite. After some thought I lay EE on 1 and 2, fearing that I might need all my mana in future turns. Eventually we reach a weird stall where I have Melira and EE on 2, but he's beating me down with Blighted Agent + Pendelhaven and I risk losing to regular damage. I have to blow up Agent and my own Melira, and now Nexus presents another lethal threat. I find the 6th land for Titan but if I play it I can die to multiple pump spells on Nexus, so I have to play Spellskite and hope for the best. Nexus gets big... but I'm still alive! I draw a fetchland and play Titan, but it turns out I don't have lethal and he gets another turn; the fetch -> Valakut triggers plus Spellskite let me survive, but it's still alarmingly close.
R15: 2-0 vs Affinity
11-4
A strong Day 2 gets me 2 pro points (useless for now, but it's the start of the season so who knows!). I was worried that I'd do badly and not have any fun in the process, but I had some really interesting games to go along with the coinflips and did decently well. Onto the next one.
Let's start with a report from GP Lille:
Despite the format's fundamental flaws I was excited to play a Modern GP for the first time. I was treating it as a holiday; my deadline for the whole academic year was on Wednesday so any time I spent thinking about Magic, or anything else, was a luxury. A GP trip was a nice reward and a chance to decompress.
This meant that actual testing, something I don't do enough anyway, was out the window. Not to worry; I had the Goryo's Vengeance deck I'd been tuning for a long time, which I felt was pretty good even if you had to fight hard for the non-trivial wins. It would make for a draining day of Magic, but it was worth it.
Then Dredge happened. It was already a big thing on Magic Online, but due to price as much as anything else; as with the Death's Shadow deck, it was unclear if popularity in online leagues would carry over to large paper tournaments. It had some irl results but those remained low key. When the SCG poster boys ran over the Open with Dredge, I needed a new plan: it's a bad matchup, and hate would be everywhere. You can usually navigate around some disruption from Jund or whatever but, when they pack their sideboards with Nihil Spellbombs or (god forbid) Leyline of the Void, it becomes much harder.
I started looking for other options. Death's Shadow was good but hard to play optimally, and it was a known quantity now. Old faithful Affinity looked much better if everyone was shaving artifact hate to go after Dredge. Eldritch Evolution is busted, but all of the shells for it looked very clunky and I couldn't refine one without time. Would anyone find a list that worked?
I thought someone did. Watching a stream on a work break, I saw a reference to a Goryo's Vengeance/Eldritch Evolution deck and had to know more. Finding another stream where it was being played, I fell in love at first sight. Not only was it a beautiful concept, it appeared to fix a lot of the issues with my deck. I played it in a side-event to poor results but I was playing badly and it was clear something was going on there. I wouldn't have time to find it. This was a test of what I wanted from my weekend: play a fun deck and likely go down in flames? Or try to take it seriously?
After telling people how excited I was about my deck and the cool plays I was able to make, I chickened out and registered the most boring deck in Modern:
I picked Breach/Valakut because it's good against Dredge, handily beats the Jund/Abzan decks that are always popular while also doing well against Jeskai/Grixis, and has good 'random stuff' insurance. In return, you are really bad against Infect, Death's Shadow (which I expected to be very popular, and it was), and any spell-based combo deck. Playing Valakut is a commitment to flipping coins weighted a certain way.
The list itself is fairly stock; the left column shows the flexi-slots, where I opted for Spellskite over Anger. Spellskite is rarely bad, soaking up a removal spell for Titan or blocking, and lets you steal games from Infect/Death's Shadow/Burn; between these and 3 SB Explosives, I made my intentions clear. MD Baloth as a Pact target gives a lot of upside against Burn and Liliana of the Veil at low cost. P&K is just a good card that I want in the 75. SB Emrakul comes in when you want a fast Breach target and/or Titan isn't enough.
==
The venue itself seems fine, until we find ourselves sweating uncontrollably. I remembered the Twitter furore from the last GP Lille, when the AC wasn't working and multiple players collapsed from the heat; things hadn't changed much. The AC 'worked' this time and made a cursory effort at cooling us down but it wasn't close to enough and a few people at X-3 chose not to play Day 2 because of how annoying it was. My jeans + shirt combo wasn't ideal for the occasion.
R3: W 2-1 vs Living End
My tournament starts as expected when I whiff on Oath of Nissa and die after floundering for a while. G2 looks bad too when he has back-to-back Beast Withins for my lands, but I get to 5 and set up EOT Breach-Emrakul with the threat of Breach-Titan to play around Violent Outburst. He doesn't have it and I'm good. G3 is close until I draw a timely Relic; even then, I have to make sure I pop it at the right time and don't lose to double Outburst or give him a chance to rebuild. I give him a turn but he's burned through his cyclers and his hand is mostly junk.
R4: W 2-0 vs Flayer Abzan
R5: W 2-0 vs Jund
The reason to play this deck. Both of my opponents grimaced when I suspended Search for Tomorrow.
R6: L 0-2 vs BW Eldrazi/Taxes
R7: L 1-2 vs Ad Nauseam
G1 was my favourite game of Magic in a long time. When I mulligan into 5 lands + Primeval Titan and he suspends Lotus Bloom, I gave myself a <10% chance to win the game. I land a Spellskite but have nothing going on and he combos quickly, motioning as if expecting a scoop after I look through his deck. I know that most Ad Nauseam lists can't remove a Spellskite in G1 so it invalidates Lightning Storm, but he has Lab Maniac... he's already used all 4 Serum Visions so he can't draw a card this turn! He's forced to play it and pass, which wouldn't normally be an issue with Pact of Negation backup except that I can get enough lands to Valakut down the Maniac and steal a game I had no business winning.
Obviously I lose the next two anyway, because the matchup really is that bad.
R8: W 2-0 vs Elves
Dan Paskins would have been proud of this one
R9: L 1-2 vs ???
Here's a fun exercise in opponent profiling! Most Jund players don't wear Aladdin pants. I was expecting some bizarre combo deck or something hyper-aggressive; in maybe the least surprising outcome possible, I get a jolly good Bogling.
R10: 0-2 vs Infect
R11: 2-0 vs Naya Zoo
R12: 2-1 vs Tron
R13: 2-1 vs Tron
These Tron matches were very silly and swingy. R12 G3 he has T4 Ulamog on the play, which beats everything except the nut draw. Luckily I have the virtual nuts, with T3 Breach-Titan putting him to 2 and forcing him to Ulamog both Valakuts. This means that any land is lethal for my backup Titan, and I hit.
R13 G3 I know I need a great hand to keep up; I look at Valakut, Mountain, EE, Relic, Spellskite, Breach, Emrakul. This hand looks awful but an average 6 without Breach and Titan/Emrakul (maybe exactly Emrakul) won't be good enough and this one does have it. His friends are watching and are visibly amused at my draw - why wouldn't I mulligan?! In the crucial turn I know Karn will come down and have to decide whether to commit a 2nd Spellskite. If I don't and he randomly has Nature's Claim (could easily be boarded in for dead Pyroclasms etc), Karn ruins me; if I do, I can't afford to miss for another turn. I play it, which was a mistake; he plays Karn and ticks it up, I EE away his Chromatic Sphere, untap and slam the 5th land for Breach -> Emrakul for exactly 6 permanents.
R14: 2-1 vs Infect
This one was exciting too. I steal G1 with a fast Breach, which I was very happy about. G2 I hem and haw before leading on Forest; this makes my draw worse unless he animates his Nexus, which he does and I get to blow him out with Dismember. When I follow up with Pia and Kiran Nalaar, I can taste victory. Hierarch + another Nexus lets him attack into my board; I block and sac to force a pump spell in back to back turns. Sadly I'm just drawing useless copies of Anger of the Gods, and the Nexus eventually does me in.
G3 was one of those games where I just felt completely lost; it's hard to remember and convey everything that happened. I Anger away two creatures on T3 and still have it all - double EE, Pact for Melira, double Spellskite. After some thought I lay EE on 1 and 2, fearing that I might need all my mana in future turns. Eventually we reach a weird stall where I have Melira and EE on 2, but he's beating me down with Blighted Agent + Pendelhaven and I risk losing to regular damage. I have to blow up Agent and my own Melira, and now Nexus presents another lethal threat. I find the 6th land for Titan but if I play it I can die to multiple pump spells on Nexus, so I have to play Spellskite and hope for the best. Nexus gets big... but I'm still alive! I draw a fetchland and play Titan, but it turns out I don't have lethal and he gets another turn; the fetch -> Valakut triggers plus Spellskite let me survive, but it's still alarmingly close.
R15: 2-0 vs Affinity
11-4
A strong Day 2 gets me 2 pro points (useless for now, but it's the start of the season so who knows!). I was worried that I'd do badly and not have any fun in the process, but I had some really interesting games to go along with the coinflips and did decently well. Onto the next one.