a lot of them, for example,
the last one.
Magic players' sense of history is so bad the Mothership can issue communiqués as inconsistent as those of Oceania and get away with it faster than you can purge Winston Smith
JNX also enormously improved the draft format, though the argument "the other two sucked" is more than valid. in general i like the change but i also like third sets and you should too. here's why:
weatherlight -- kinda lame, also a lack of mirage-quality flavor and art outweigh the graveyard theme's debut
exodus -- pretty awesome, any set where
survival of the fittest premieres has to be great
urza's destiny -- the original shitty 3rd set -- so bad I thought the spoilers were a joke as a kid.
treachery sure is fun huh
prophecy -- the shitty 3rd set of a shitty block. this is why we'll never see "sacrifice a land" as a mechanic ever again.
apocalypse -- very high in the list of best sets of all time, i'm certain they were consciously trying to break out of the slump too. deed, arena, vindicate, spiritmonger, lightning angel, the list of cubeworthy and nearly cubeworthy cards is impressive for a set of that antiquity.
judgment -- pretty awesome, not much for cube though (for the most part)
scourge --
carrion feeder and the last gasp of the good frame make up for the unforgivable storm. the historical detail is that it was the capstone to a draft format that had been really bad with just one set, probably got worse with Legions, and became pretty fun with the entire block.
fifth dawn -- another hit, who doesn't like sunburst and 1-cmc artifacts and cantrips? condescend engineered explosives eternal witness grafted wargear magma jet night's whisper and a lot more fun options for low-power cube, including a bunch that helped make MMA what it was. the MD5 draft format wasn't great because the creatures sucked, but some of the games were delightfully involved. when i think about it i think about what a waste SOM block was because they did a lot of things right in MD5.
saviors -- prophecy 2004!
dissension -- probably the best set in the best block of all time. the guild mechanics were poor, but i cannot stress how little that mattered compared to how much one might think it matters reading all the maro horseshit. they got the "unless X was spent to play it" thing right,
carom is one of the coolest combat tricks of all time,
utopia sprawl and the guild stuff in general kept it from wrecking the fixing balance of the first gold block, etc.
future sight -- one of the sweetest sets of all time if you
play think about
magic enough to post on a cube forum, hugely influential, tarmogoyf, etc. having played triple
Time Spiral and
TPF several times each (but not
TTP), I'm pretty sure future sight worsened the draft format, though how much of this was due to
Sprout Swarm is open to debate.
alara reborn -- tiramisu after the nutriloaf of conflux
rise of the eldrazi -- there are a few arguments against people who dislike this set but my favorite is "yo shut the fuck up"
new phyrexia -- i'd argue this set's huge influence on all constructed formats has been positive enough to make up for the misstep era in Legacy, and it's not like pouring wine on the shit that was SOM block would stop the draft format from being shit in any case.
AVR -- unabashed fanservice, such a terrible set it's become a running joke among my goons who don't play much (or should we say waddling joke since it's magic?) this set sucked so much MaRo described it as "successful."
DGM -- horrible and i hate the entire block format too and don't understand why anyone else liked it. spawned an article i wrote about "an off-color joke" feat. more fixing in probably your cube to this very day!
JNX -- see NPH comments about wine on shit
in conclusion, third sets are great and:
1. hating on third sets a recent phenomenon based on the historical trend of TWO SETS
2. lots of magic players have memories where n ≤ 2, they'd probably say Iraq invaded the US or Ron Paul did 9/11 if MaRo told them to
3. third sets were often great to play with
4. i won't miss the core set much, but m11, m13, and m15 were pretty fun
5. i still got sick of the year-long draft format and am happy to see it go for that reason + stale standard
6. the real reason third sets are going away is the designers were painfully aware of #5 and largely incapable of making a draft environment where XXX, XXY, and XYZ are all good
7. know your Limited history, we're a fucking cube forum!
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