Hey guys! I thought I'd create this forum for us to talk shop, rather than do it out on the public forums. James, Suicufnoc, you guys should be able to see this thread - please reply to let me know that you can.
So you guys have expressed interest in working on two different projects, as far as I can tell:
1. Custom card drafting
2. Utility land draft
There are a couple of questions so far, like where we would host, which informs what language / libraries we should use. Ideally, I'd love to host everything here on riptidelab.com, but with our current shared hosting package on HostGator, that might prove difficult.
Our other options are to host on some providers that are known to provide support for websockets, such as nodejitsu. We might not be able to use the riptidelab.com domain, but I think that's ok. The nice part about some of these hosting platforms is that they charge you based on traffic, and especially when we're still playing around, our traffic should be low enough that we'd probably qualify for the free tier.
I suppose one question, before we even begin project #1, is whether or not we want to extend drafts.in, and simply submit a pull request for the new feature to be merged into the main codebase, and have continued to be hosted at its current site. Is there an advantage to writing a draft simulator from the ground up, versus building on top of the work on drafts.in? Other than being able to host it where we want.
My next question is - how much free time do you guys have to dabble in this stuff? As I was telling Jason and James earlier, my wife recently gave birth to a baby boy, so unfortunately my hands are tied for the foreseeable future, as far as contributing to development. I can still help from an admin point of view, though, if there's anything I can do to host on this site.
So you guys have expressed interest in working on two different projects, as far as I can tell:
1. Custom card drafting
2. Utility land draft
There are a couple of questions so far, like where we would host, which informs what language / libraries we should use. Ideally, I'd love to host everything here on riptidelab.com, but with our current shared hosting package on HostGator, that might prove difficult.
Our other options are to host on some providers that are known to provide support for websockets, such as nodejitsu. We might not be able to use the riptidelab.com domain, but I think that's ok. The nice part about some of these hosting platforms is that they charge you based on traffic, and especially when we're still playing around, our traffic should be low enough that we'd probably qualify for the free tier.
I suppose one question, before we even begin project #1, is whether or not we want to extend drafts.in, and simply submit a pull request for the new feature to be merged into the main codebase, and have continued to be hosted at its current site. Is there an advantage to writing a draft simulator from the ground up, versus building on top of the work on drafts.in? Other than being able to host it where we want.
My next question is - how much free time do you guys have to dabble in this stuff? As I was telling Jason and James earlier, my wife recently gave birth to a baby boy, so unfortunately my hands are tied for the foreseeable future, as far as contributing to development. I can still help from an admin point of view, though, if there's anything I can do to host on this site.