OK, OK, all of us are pretty privileged here since we play(ed) an expensive-ass conspicuously-consumptive commodity-fetishizing pseudo-investment hobbyist card game. I guess the depressing thing is that a lot of poorer people spend huge amounts of money on it (lol @ the video footage of Reid Duke making cosplay jewelry and Turtenwald's suburban Milwaukee family apartment in what was arguably a PROMOTIONAL VIDEO) and get little out of it but for the most part it's like journalism or academia—nice work if you can afford it. An acquaintance just got a gig doing text coverage for Wizards and, you know, the trust fund is enough to cover those costs and a corgi (and the shockingly high cost of living here). What does this tell you about WotC gigs?
1. Ahada is right, corporate is terrible, Seattle people in their teenage years are super-dope and in their twenties are terrible and I'm sure corporate has a lot to do with this
2. However, there is the hypocrisy at WotC that it
isn't corporate. (Cf. academia, contempo literature, journalism, some software, other "creative" industries)
3. Ergo jobs are not just handed out on pure patronage (Wizards is cliqueish because, hey presto, most of the workers there are popular for the first time in their lives, damned if they're gonna give that up) but people pretend there's some meritocracy behind it too
4. This lets the pay suck, further diluting the talent pool
5.
Magic players hate hate hate social criticism and anything having to do with the culture of their game, letting Wizards get away with doing most anything. Remember, in adult life, "can be good" is a much weaker force than "should be good"
6. And so the fact that the profoundly crippling problems with
Magic culture are incredibly obvious rather suggest that they
won't be changed. This idea should be familiar to anyone who follows US politics
7.-10. Find out more here @
https://www.etsy.com/listing/469343127/a-brief-history-of-magic-cards by me