Also also, don't think I'm joking about the Swords. They're one of the most miserable designs ever made. They promise you cool effects because they have a really neat double effect when you hit your opponent, and while +2/+2 is a bit underwhelming at
+
, it does help your creature get through. Oh, and then there's protection, which I guess also helps your creatures get through. Against a random subset of your opponents. Have you ever been across a Sword in limited? In a match where that Sword protected from the exact two colors you were drafting because the picks happened to fall that way? Giving you the feeling you just got punished, nay, kicked in the face because you first picked the wrong card? The double protection randomly turns good games into nongames, because as soon as that thing hits, it's not a matter of "can I race this?" (and yes, I'm aware that sometimes you can), it's a matter of learning to gracefully accept that there are certain things that just lose you the game. Like mana screw, or color screw, or untouchable permanents. And the worst thing is, these are colorless! Any deck can and should use them! They are the epitome of an easy first pick, and the feel-bad games are honestly not worth adding these to your cube. In my not so humble opinion. There is a reason Wizards of the Coast has largely phased out the protection mechanic from permanents,
Spectra Ward notwithstanding. It's a bollocks uninteractive mechanic that is wholly incapable of creating enjoyable games. Tense games? Sometimes. Enjoyable? Never. If you must play the Swords, strike out the protection lines, and just play them without. Will they be as strong? No, of course not. Will that lead to less onesided, more enjoyable games? For sure. Peace.