Packaging:
I don't like the Phyrexians.
Pack it in gang, that's Riptide Bingo for spoiler season right there.I like phyrexians
Rebels are a nogogo. Simply put, they are repetitive and boring since you can search them scalingly. It seems fun, but playing and playing against it does not feel fun (from a person who thinks stacks and so on is fair as long as it is not repetitive).
This seems pushed in every way that's good for Cube. Good equipment payoff that doesn't require you to go all in, synergizes with other power increases, draws cards, and has relevant types. There are only 4 rebels in the main set, so it's probably not enough to make a theme out of unless the Rebels commander deck is really juiced, but it's worth pointing out a useful type in addition to human.
I think Poisonous is a trigger, toxic is not (A la lifelink and Spirit link)Wait, isn't Toxic identical to Poisonous? Why is it a new keyword?
this is the thing! rn you can have poisonous 1 and 3 on the same critter and they both go on the stack, as if it has poisonous 4 but actually it just has two instances of it. it's kooky.Poisonous is a trigger
gamma world tie-in set?**When we inevitably have the set that has radiation, toxic isn't going to fit the definition.
Hm, is poison really a mechanism worth revisiting?
Well, I would certainly accept phyrexians with no poison counters. I have indeed 7 phyrexians in my cube right now, they draw cards with lifeloss when they etb, make golem tokens or shut off activated abilities.
I agree that revisiting the Lin Sivvi, Defiant Hero period of standard with a heavily non-singleton rebels deck is probably not a great Cube archetype. However, I think if some of the new Rebels we get over the coming set(s?) are good enough, their presence makes some of the older tutor rebels a lot more viable. Amrou Scout and Blightspeaker, for example, are both a lot cooler when they're fun toolbox cards in addition to reasonable bodies.Rebels are a nogogo. Simply put, they are repetitive and boring since you can search them scalingly. It seems fun, but playing and playing against it does not feel fun (from a person who thinks stacks and so on is fair as long as it is not repetitive).
Hm, is poison really a mechanism worth revisiting?
I think Infect isn't worth revisiting in Standard, but I would like to see it in the inevitable Modern Horizons 3. Fatal Push getting printed and Gitaxian Probe getting banned did my boys dirty!I think poison is, but Infect isn't.
Well, I do not like survival of the fittest type of cards and rebels, since they upsearch/are really repetitive. The best play sequence is either search for a searcher with higher cmc or for an answer. Your draw step becomes I hope to find a land and not a cheap search rebel.I agree that revisiting the Lin Sivvi, Defiant Hero period of standard with a heavily non-singleton rebels deck is probably not a great Cube archetype. However, I think if some of the new Rebels we get over the coming set(s?) are good enough, their presence makes some of the older tutor rebels a lot more viable. Amrou Scout and Blightspeaker, for example, are both a lot cooler when they're fun toolbox cards in addition to reasonable bodies.
“COME TO MOMMY” WBI think poison is, but Infect isn't.
I'm honestly kinda bummed that we're getting a "fixed" Infect in ONE. Not because I want more real Infect (that ship has sailed), but because I wish that they would have gone with a more flavorful version of the archetype. I want to see the control version of poison, where you slip a couple poison counters ontovillainhero with cards like Grip of Phyrexia¹, turn on all of your Compleated cards, and then eventually grind your opponent out with proliferate.
Control honestly fits better with the overall flavor of a creeping, inevitable infection anyways, and it kinda annoys me that there simply isn't the card pool to build that kind of archetype.
¹ Or, at least, a cheaper version. I could see a version of Pointed Discussion that gave someone a poison counter instead of making you a Blood token.