Why is it stupid? A bit of diversity in tokens is fun.2/2 flying spirits instead of 1/1? That's stupid.
Why is it stupid? A bit of diversity in tokens is fun.2/2 flying spirits instead of 1/1? That's stupid.
I mean, reducing the number of unique tokens used in cube is something that comes up regularlyWhy is it stupid? A bit of diversity in tokens is fun.
I mean, reducing the number of unique tokens used in cube is something that comes up regularly
I mean sure, but what about that makes reusing a token that already exists stupid?I mean, reducing the number of unique tokens used in cube is something that comes up regularly
I mean, you’re going to miss out on certain cards though if you do that. Cards that might really be a perfect fit for your cube, were it not for differently typed tokens.Just restrain yourself from including it into your cube. Problemo solved
I mean, you’re going to miss out on certain cards though if you do that. Cards that might really be a perfect fit for your cube, were it not for differently typed tokens.
E.g., there are 15 different vanilla white creature tokens. From a flavor standpoint this might make sense, but from a cube curator’s point of view I totally get why this can be annoying.
I mean, you’re going to miss out on certain cards though if you do that. Cards that might really be a perfect fit for your cube, were it not for differently typed tokens.
E.g., there are 15 different vanilla white creature tokens. From a flavor standpoint this might make sense, but from a cube curator’s point of view I totally get why this can be annoying.
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Link? Google on "invisitoken" doesn't turn up any (relevant) results.Got some free Invisitokens at the PT and those things are great, would strongly recommend (+ get them from the source, not an imitation from UltraPro etc)
MaRo said:Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
• A new batch of five related creature types
• A card capable of returning three different card types from the graveyard to the battlefield
• A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
• Dual lands with a land subtype that has never been on dual lands before
• A new modal mechanic that introduces something different to think about
• A card that can swap/exchange control of up to three different card types
• A new creature token that has an ability no creature token has ever had before
• A typal card for Skeletons and Zombies
• Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, */* Blue Ox
• Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica
Next, here are some rules text that will be showing up on cards:
• “Then repeat this process X more times.”
• “if it wasn’t cast or no mana was spent to cast it.”
• “Plotting cards from your hand costs less.”
• “You can’t cast this spell during your first, second, or third turns of the game.”
• “That card gains flashback ”
• “Target creature becomes a white Rabbit with a base power and toughness 0/1.”
• “When you win that flip, copy that spell.”
• “If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.”
• “you get that many additional upkeep steps after this phase.”
• “Oxen you control have double strike.”
Here are some creature type lines from the set:
• Creature – Armadillo
• Creature – Shark Rogue
• Creature – Plant Bard
• Creature – Coyote
• Creature – Homarid Mercenary
• Creature – Rhino Brawler
• Creature – Ox Angel
• Creature – Porcupine Mount
• Legendary Creature – Kor Advisor
• Legendary Creature – Giant Scout
Finally, here are some names in the set:
• Claim Jumper
• Form a Posse
• Gold Rush
• Great Train Heist
• High Noon
• Quick Draw
• Reach for the Sky
• Resilient Roadrunner
• Shoot the Sheriff
• This Town Ain’t Big Enough
Tune-in to our official YouTube and Twitch channels on 3/26 to see Oko and the gang in action with new card reveals. In preparation, catch-up on Outlaws of Thunder Junction’s story
This is the "outlaw" batch of Assassins, Mercenaries, Pirates Rogues, and Warlocks, as seen on At Knifepoint.MaRo said:A new batch of five related creature types
This is probably the Mount mechanic, as seen on Ornerry Tumblewagg.MaRo said:A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
These are the Desert dual lands like Creosote Heath.MaRo said:Dual lands with a land subtype that has never been on dual lands before
The mechanic is probably Spree, as seen on Shifting Grift.MaRo said:A new modal mechanic that introduces something different to think about
Hey, what do you know, it's Shifting Grift again!MaRo said:A card that can swap/exchange control of up to three different card types
These are the Mercenary Tokens, as seen on Prickly Pair!MaRo said:A new creature token that has an ability no creature token has ever had before
We've already seen the Sheep created by Bridled Bighorn, the Elk created by Oko, and the Mercenary created by a bunch of cards.MaRo said:Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, */* Blue Ox
Holy Cow!MaRo said:Creature – Ox Angel
I think this is a reference to the legendary hero Paul Bunyan, and his Big Blue Ox, Babe. Paul Bunyan is more of a character from the Northwoods folklore and not the Wild West, so he doesn't seem like a perfect fit here. That said, Minnesota and parts of Western Canada did still have their own "frontier settlement" period. While these areas were much more lush than Thunder Junction, I think they might still just be hitting on the trope here since the "Great Lakes and Ontario" world is unlikely to be happening any time soon.MaRo said:Legendary Creature – Giant Scout
*/* Blue Ox Token
There is no speculation here, I am just happy to see more Homarids.MaRo said:• Creature – Homarid Mercenary
We already know the villains from Dominaria, Eldraine, Innistrad, Ixalan, Kamigawa, and Ravnica are part of Oko's possie. We also already know through leaks and Commander Deck images that the Fiora and Kaladesh characters are Selvala and Gonti. We don't know who is from New Capenna or Kaldheim yet. Technically one of the new characters is a Transmasc train-robber turned cactus nanny who's originally from New Capenna, but considering he just looks like a vanilla Cowboy, I'm not counting him.MaRo said:• Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica=
The nice thing is that the Teaser usually contains the things that MaRo thinks will be the most exciting for players. Most of the things that were leaked and also in the teaser are pervasive themes of the set. I think this could be a banger!Poor MaRo. "Teasing" a bunch of stuff we've already seen lol.