"creatures you control or" would have been some great text.Man I wish Cactus Preserve was designed for 1v1 just because the art is sick. <---- succulents fan
"creatures you control or" would have been some great text.Man I wish Cactus Preserve was designed for 1v1 just because the art is sick. <---- succulents fan
Man this card would be in every [540][Powered] Cube on the planet if it didn't have that Commander text. What a shame!
Another card where the additive distraction is an absolute card ruiner. Would love this if it just copied spells once regardless of commanders...I would be so happy in general if they literally never referenced commanders on any Magic card again, even for Commander the format's sake. It'd be a slam dunk in many of our Cubes if its activated ability was playable in 1v1!
As is, it's still not terrible. We have enough Welkin Terns for power-interested Cubes these days via Faerie Mastermind, Malcolm, Alluring Scoundrel, and even Copy Catchers (for those of us with exquisite taste) that it's easy to call this baseline "good", even if late 2010s mainstay and obvious analogue Baral, Chief of Compliance has only been able to hold on to his spot thanks to a recent Universes Beyond skin.
Just another frustration for me with the card as written. I even like the art!
Embrace the Unknown is such a cool design. Glad to see them printing new Retrace cards. Loam for the Loam god!
Damn. The first half had me excited that this was Eldrazi-specific ramp.
@Onderzeeboot ?
Storm(ish) Draw a card won't matter for us, but this is cool to see.
New? token type. This one looks pretty decent.
What a let down. It costs 4 mana to be a narrow +1 to hand every turn? And it has no power? I don't even think Commander players want this.
Made me read the whole card before revealing it's Commander-only lol.
Love the design, but 5 is a lot. White custom of this for any card could be ok at 5.
Slow, but should be fine in any format that can support Loam levels of slowness.
Rumbleweed is 1-2 mana away from being sweet.
Quite a few cool Desert cards.
Some of these Outlaw cards have me looking at The Black Cube again.
I'll probably never put Crackling Spellslinger in anything but I will look at it every 2-3 months and go "wow...so cool..."Embrace the Unknown is a sick card alongside Loam itself. It's also not two full paragraphs of text, so...
A couple others I kinda like:
I know we complain about this all the time but why oh why must so many commander cards be 2 full paragraphs of text.
Let me be the one to defend the Secret Lairs then. Ever since they stopped printing new cards in them, these are purely cosmetic items. Everybody can simply ignore them, and they will be none the worse off. However, all these extra pimped printings drive down the price of the normal printings, which is totally a good thing! Really, I don't see a single downside to Secret Lairs as they currently exist, they are all upside.I know I am one of those people who complain a lot about which direction Magic has been going the last three years. But.. but I’m going to defend them a littl here and I hope you will agree. I kind of think it is okay that we get a Commander set connected to each of the main sets. Because these Commander sets are small and they are connected to the main set in a way that feels organic. They have the same art style and flavor background. And I’m okay with them being a bit more texty for this set.
However I have a problem with all the other Commander sets and that we get soooo many straight-to-Modern sets. And all the Secret Lairs. Magic should be more organic than that. If we removed those then we would have some breaks from spoiler seasons. And there would still be something for everyone. And cards wouldn’t feel like they were printed for a specific format except Standard of course and those very few Commander cards in that Standard-connected set that is spoiled simultanous with the main set.
Let me be the one to defend the Secret Lairs then. Ever since they stopped printing new cards in them, these are purely cosmetic items. Everybody can simply ignore them, and they will be none the worse off. However, all these extra pimped printings drive down the price of the normal printings, which is totally a good thing! Really, I don't see a single downside to Secret Lairs as they currently exist, they are all upside.
As for the extra commander decks, I personally know people who were lured back into Magic by the Warhammer 40k commander decks. More players is more better, in my book, so I actually don't mind these product either. I get that they're aesthetically not as pleasing as in-universe printings, and they are harder to ignore because it's actual new product, but I value the extra influx of players over my personal visual discomfort.
Since mtg is a game, and I hate pay to win, I loathe that cards are really expensive.The prices going down is a 0-sum. Someone is losing if you are winning and the other way around. Example: You own an expensive card you’re looking to sell at some point. Suddenly your card loses value because Wizards wants to dig into your market and ‘steal’ your value from your wallet. One consumer is saving $ and the other is losing $.
Since mtg is a game, and I hate pay to win, I loathe that cards are really expensive.
Yeah, MtG is not a stock. I get that cards hold some value, but for my part they can and should reprint everything into the ground to temper the cost of playing Magic. It’s expensive enough as is, I don’t give a hoot about investors. (And yes. Everybody who complains that their cards are worth less after a reprint is literally complaining that their investment isn’t paying off.)
I’m not calling anyone an EVIL investor, I just believe that you shouldn’t view Magic as an investment (unless you are buying cards from the reserved list). It’s speculation at best, and there is no guarantee you will get your money back if you buy a Magic card (again, excepting reserved list cards). In a sense, I don’t feel like people lose money when an expensive card they own gets reprinted, because it’s not an investment. Yes the card is worth less when they try to sell it again, but you know that going in.You’re not doing that to this conversation The people who buy cards are NOT evil investors
I’m not calling anyone an EVIL investor, I just believe that you shouldn’t view Magic as an investment (unless you are buying cards from the reserved list). It’s speculation at best, and there is no guarantee you will get your money back if you buy a Magic card (again, excepting reserved list cards). In a sense, I don’t feel like people lose money when an expensive card they own gets reprinted, because it’s not an investment. Yes the card is worth less when they try to sell it again, but you know that going in.
I repeat, if you want your cards to be cheap, you will have to accept that Magic players lose their money.
No you don't. You have to accept that the subset of players who financially speculate on inked cardboard lose their money, which is a different thing. You're conflating them with players in general because those people tend to be very vocal about it.
If I purchase cards for this nerdy card game with no intention of selling them (like I would a board game/videogame/model train/etc),
Yes, this is correct, and it has nothing to do with investors. Nobody buys a board game, or a book, or a DVD, expecting to get their money back. Magic is a hobby that costs money, just like other hobby’s. The expectation should be that you lose money.No no no Stop with the evil investors
If you want cards cheap (as the game is now) you will have to accept that players (not investers) will lose money. It’s just a matter of which player should lose and which player should win.
Yes, this is correct, and it has nothing to do with investors. Nobody buys a board game, or a book, or a DVD, expecting to get their money back. Magic is a hobby that costs money, just like other hobby’s. The expectation should be that you lose money.
Between the more aggressive reprint policy, larger print runs, Arena, and casual Commander taking over from Standard as the most popular format, Magic has never been cheaper as a hobby. Maybe not for the experienced players who knew when to buy and sell, or for those who could go infinite on drafts, but for George and Jenna from the local Friday Night Magic the hobby has become much more affordable.Now your cards lose value so much faster so it is not so easy (impossible) to trade your cards away and keep up. No, you have to pay pay pay now. Because of reprints.
They’re aggressively booming at the cost of George and Jenna from the local Friday Night Magic.
Between the more aggressive reprint policy, larger print runs, Arena, and casual Commander taking over from Standard as the most popular format, Magic has never been cheaper as a hobby. Maybe not for the experienced players who knew when to buy and sell, or for those who could go infinite on drafts, but for George and Jenna from the local Friday Night Magic the hobby has become much more affordable.
Edit: PS I like these discussions, but if anybody gets tired of us just say so and I’ll move on
call me a collector, then! i just collect cards... to play with...That makes you a collector.
If you want to sell your cards or trade them away like you could before then you no longer get the value you want. So you have to pay pay and pay more. The game is not more cheap if that’s your belief. The money just goes to Wizards now instead of players who open packs and buy singles.
yepYes, this is correct, and it has nothing to do with investors. Nobody buys a board game, or a book, or a DVD, expecting to get their money back. Magic is a hobby that costs money, just like other hobby’s. The expectation should be that you lose money.
I think you're skipping a step. LGSes and other vendors set prices: it sets prices on singles so that the sales of most boxes' singles exceed what was paid for it. They would never set prices below this level, so it's not possible for packs to cost more and contain less-valuable cards, in aggregate.*Before you could trade your cards away because your cards had a higher value than they do today. Packs costs more today but the cards are less valuable. The reason for this is because Wizards is making more money from the customers. A lot more! If you want to play, you have to pay. No more trading for new cards sadly for the players.
I think you're skipping a step. LGSes and other vendors set prices: it sets prices on singles so that the sales of most boxes' singles exceed what was paid for it. They would never set prices below this level, so it's not possible for packs to cost more and contain less-valuable cards, in aggregate.*