I think you guys (Eric) are taking it too far -- my best guess is that if you're labeling all of the above list 'aggro hosers,' you're not supporting aggro well enough. This may be a function of a too-high curve, though it's probably due to insufficient density of fixing (which practically results in aggro decks having a higher curve, same issue). I agree with Jason that the Modo cube paradigm of "hope you don't do anything" is awful, control decks should be able to start 'playing
Magic' on turn 1 too and that way you get that nice dynamic tension. List critique below:
Gideon Jura,
Bonfire of the Damned,
Umezawa's Jitte,
Wurmcoil Engine,
Batterskull,
Vedalken Shackles -- I hate these cards and would not include them ever, they're far far too 'first-picky,' demand very specific answers, and are not fun to play with or against. (I can see Jitte being OK in a Cube with a million sac effects, so it never gets counters, but even then ...)
Pyroclasm,
Slagstorm -- I like red having 1-2 sweepers (some permutation of
Volcanic Fallout,
Firespout,
Earthquake, and those two) but yeah they're pretty strong.
Day of Judgment and
Damnation -- I like one sweeper in Black and one in White and these are my favorites (though obviously
Hour of Reckoning,
Hallowed Burial,
Black Sun's Zenith,
Gloomdrifter are possible). Sweepers would make an interesting thread, like obviously the Modo cube has far far too many (a sham definition of 'interaction'!) but I think 6 or so is nice in a 405. I also like them to do different things, so like maybe 1-2 vanilla Wraths, 0-1
Planar Cleansing-/
Austere Command-type effects, a
Cyclonic Rift or
Evacuation, and so on.
Baneslayer Angel - Eh, I have mixed feelings. This card can feel unbeatable, but is abstractly not much better than
Cloudgoat Ranger and certainly worse than
Reveillark.
Condemn - I'm not into Condemn specifically but I do like cards like Condemn.
Wall of Omens - Wall is sweet come on now
Augur of Bolas - Augur is sweet come on now
Jace, Architect of Thought - Bleh, not a great card
Sea Gate Oracle - I love Oracle
Cunning Sparkmage - Cube needs at least one pinger effect
Inferno Titan - Perfection! It's more of an aggro card than Grave Titan, though, since it blocks poorly, doesn't stabilize on the spot, and sucks against
Threaten effects
Staggershock - I love Staggershock too
Obstinate Baloth - I don't care much for Baloth, but
Loxodon Hierarch is fun
Thragtusk - I wouldn't add him
Wall of Roots - Eh, up to you -- there's a ton of choices for Green 2-drop accelerants and Cubes often lack enough green 1's
Azorius Charm - Fine
Boros Reckoner - Fine
Electrolyze - Fine
Huntmaster of the Fells - Fine
Kitchen Finks - Fine
Lingering Souls - Fine
Olivia Voldaren - Fine (she's pretty slow)
Engineered Explosives - Fine
I also think
Sprouting Thrinax,
Jund Charm,
Rhox War Monk,
Lone Missionary, and
Angel of Serenity are fine. White in particular is supposed to have answers to aggro, it's part of its slice of the pie. Cutting
Lightning Helix seems crazy