Peasant
At first I´ve to say, that I am very grateful for your help so far with my first cube.
I´m planning on a B-Cube (1 vs.1). The Cube should be peasant, because it is more budget-friendly (At least for the moment)
http://www.cubetutor.com/visualspoiler/50659 (the list)
I want to lead the players with certain archetypes. Those are in general:
WR Boros -> Equipments (Artefact matters)
WG Selesnija -> Enchantments (Heroic, Totem Armor)
WU Azorius -> Heroic (Flashback, Rebound)
WB Orzhov -> Spirits (Humans, Soulshift)
RG Gruul -> Arcane/Spirits (Soulshift)
RU Izzet -> Spell matters (Flashback, Rebound, Storm)
RB Rakdos -> Hellbent/Madness
BG Golgari -> Undying/Unearth/Treshold (Grave matters)
BU Dimir -> Ninjutsu (Ninja)/Shadow/Fairies
UG Simic -> Counters (Evolve, Bolster, Graft…)
To be honest the construction was very diffcult, because this is my first peasant and non-singletoncube
There a whole bunch of cards, that I want to test in future. These will be in my sideboard very soon.
At the moment I don´t have the cube avaible. I want to improve it, before I will buy unnecessary cards. I possess a whole bunch of cards, so feel free to tag any card you like
Therefor I´ve a few questions. Every advice is helpful
1) I broke singleton for the first time. Do you think it is helpful to have more than two copies?What are your experiences?
2) Which cards should be more often in the cube? is e.g. a card that I strongly reconsider to play more often. Are there others?
3) I´m not sure about the archetypes. Especially enchantments and equipments seems a bit narrow. In peasant I can´t find so much synergies for Enchantressdecks. Should I go deeper into enchantments in black maybe? Grim Guardian It is also possible to have a enchantment/tokentheme e.g. with Fists of Ironwood
4) I´m aware of the fact that there are many construction zones (e.g. enough carddraw? manabase? to much removal? High quality of removal? ...) Are there any cards totally missing, that should be included? I couldn´t find a list of the most powerful peasantcards. Most important is that the card should be playable in one of the main archetypes.
5) I want to provide fooder for multicolorjunkies. Are there any Sunburst/Domain/Whatever-cards that lead people to it?
In general I want a synergybased Cube. There mustn´t be all the power cards in my cube.
We play in groups of 4-6 once a week? And have a fad for more styleintensive mechanics. The problem is that we do have a few less-experienced players.
If you need any more information feel free to ask. Although If you want to have your own cube drafted.
At first I´ve to say, that I am very grateful for your help so far with my first cube.
I´m planning on a B-Cube (1 vs.1). The Cube should be peasant, because it is more budget-friendly (At least for the moment)
http://www.cubetutor.com/visualspoiler/50659 (the list)
I want to lead the players with certain archetypes. Those are in general:
WR Boros -> Equipments (Artefact matters)
WG Selesnija -> Enchantments (Heroic, Totem Armor)
WU Azorius -> Heroic (Flashback, Rebound)
WB Orzhov -> Spirits (Humans, Soulshift)
RG Gruul -> Arcane/Spirits (Soulshift)
RU Izzet -> Spell matters (Flashback, Rebound, Storm)
RB Rakdos -> Hellbent/Madness
BG Golgari -> Undying/Unearth/Treshold (Grave matters)
BU Dimir -> Ninjutsu (Ninja)/Shadow/Fairies
UG Simic -> Counters (Evolve, Bolster, Graft…)
To be honest the construction was very diffcult, because this is my first peasant and non-singletoncube
There a whole bunch of cards, that I want to test in future. These will be in my sideboard very soon.
At the moment I don´t have the cube avaible. I want to improve it, before I will buy unnecessary cards. I possess a whole bunch of cards, so feel free to tag any card you like
Therefor I´ve a few questions. Every advice is helpful
1) I broke singleton for the first time. Do you think it is helpful to have more than two copies?What are your experiences?
2) Which cards should be more often in the cube? is e.g. a card that I strongly reconsider to play more often. Are there others?
3) I´m not sure about the archetypes. Especially enchantments and equipments seems a bit narrow. In peasant I can´t find so much synergies for Enchantressdecks. Should I go deeper into enchantments in black maybe? Grim Guardian It is also possible to have a enchantment/tokentheme e.g. with Fists of Ironwood
4) I´m aware of the fact that there are many construction zones (e.g. enough carddraw? manabase? to much removal? High quality of removal? ...) Are there any cards totally missing, that should be included? I couldn´t find a list of the most powerful peasantcards. Most important is that the card should be playable in one of the main archetypes.
5) I want to provide fooder for multicolorjunkies. Are there any Sunburst/Domain/Whatever-cards that lead people to it?
In general I want a synergybased Cube. There mustn´t be all the power cards in my cube.
We play in groups of 4-6 once a week? And have a fad for more styleintensive mechanics. The problem is that we do have a few less-experienced players.
If you need any more information feel free to ask. Although If you want to have your own cube drafted.