I've had a few more drafts recently, but they've all been sort of scattershot at the end with people leaving early and just general chaos, so I haven't been able to really record what people have been playing for posterity. Which is too bad, I like having the data to look at for when I make tweaks, rather than just going by gut instinct.
That said, here's a bunch of changes based on gut instinct:
OUT
IN
Mostly it's cutting cards that haven't really seen play, or FRF cards that I have seen in play and they just haven't worked out. I'm pushing red to be a little more controlling to see if I can get some big red decks to show up. I'm also cutting the morphs because unless there's a critical mass of them, you usually only have one in a deck, and it's a surprise the first time you play it, but you usually know what it is in games 2 and 3. I've got a close eye on Aetherling. He's been kept out due to power level concerns, but I was looking at my list and decided that blue control decks needed a really killer finisher, and he fit the bill. He's got a short leash, and at the first sign of being too oppressive, out he'll go.
That said, here's a bunch of changes based on gut instinct:
OUT
IN
Mostly it's cutting cards that haven't really seen play, or FRF cards that I have seen in play and they just haven't worked out. I'm pushing red to be a little more controlling to see if I can get some big red decks to show up. I'm also cutting the morphs because unless there's a critical mass of them, you usually only have one in a deck, and it's a surprise the first time you play it, but you usually know what it is in games 2 and 3. I've got a close eye on Aetherling. He's been kept out due to power level concerns, but I was looking at my list and decided that blue control decks needed a really killer finisher, and he fit the bill. He's got a short leash, and at the first sign of being too oppressive, out he'll go.