Grillo_Parlante
Contributor
Following in the footsteps of Safra's combo thread, I wanted to get an idea from people about the role that they feel prison archetypes play in cube (if any), and what form they should take.
I've seen a few people both on this board and elsewhere say that they like prison, and that they feel it can be a fun archetype for both players, but how would that look?
The prison cards I've seen on this board have mostly been tangle wire--which I feel in most of our cubes is being mislabled a prison card and is more a tempo card--and occasionally smokestack and braids, cabal minion. The latter has never caught on for me because they are seen as narrow cards for that specific archetype, though I think maybe the issue is that I was never supporting a big aristocrats style deck, which those cards could probably neatly fold into without being poisonous.
I'm not really sure how to classify these archetypes.
U/W Tithe
Cards like propaganda, ghostly prison, windborn muse, fade away, Rhystic Circle, Grand Arbiter augustin iv, icefall regent, Magus of the Tabernacle, monastery siege, and the newly printed archangel of tithes all gradually create a boardstate where attacking is difficult. Of course the problem with this is that getting people to draft aggro can already be diffcult, without running cards like propaganda or ghostly prison that effectively shut down their deck. Where should the line be drawn?
There is also the hate bears approach (which has never worked for me because cube tends to be so creature focused) of thalia, guardian of thraben, and the newly printed vryn wingmare.
The most extreme and unpopular variants of this include cards like sphere of resistance, lodestone golem, nether void, and trinisphere,
Turbo Fog
I'm not sure if this bleeds the line with combo decks, but another approach is to blank the combat phase. While its unlikely you'll have the density of moment's peace to have a true turbo fog deck, you can run cards like spore frog or stonehorn dignitary to blank combat. This can be done using a familiar combo shell, splinter twin, oath of ghouls, or tortured existence + dredge creature. I suppose we can also include effects like solitary confinement and magus of the moat under this heading.
Tap Prison
Cards like glare of subdual, opposition, or tangle wire with the right support, can tap down a board and slowly constrict what an opponent can do.
Reparations Prison
Cards like Michiko Konda, Truth Seeker, Rayne, Academy Chancellor, and reparations that put you ahead for an opponents actions.
Stax
I put all sacrifice effects into this catagory, so smoke stacks, braids, descent into madness, pox, world queller, and smallpox all reside here. This is the slow constricting of resources.
Stasis Prison
Probably the lease popular, this is a family of cards that want to stop you from untapping in some way: stasis, winter orb, static orb, meekstone, tangle wire, rising waters, embargo, crackdown, marble titan, Hokori, Dust Drinker, and back to basics.
I also feel like gaddock teeg and manabarbs belongs in this list somewhere.
So, is prison a dead archetype? Are there ways to build it so that it provides a fun cube experience? Are people that enjoy this archetype just crazy? Do some of the newer printings look desirable compared to the old ones?
I've seen a few people both on this board and elsewhere say that they like prison, and that they feel it can be a fun archetype for both players, but how would that look?
The prison cards I've seen on this board have mostly been tangle wire--which I feel in most of our cubes is being mislabled a prison card and is more a tempo card--and occasionally smokestack and braids, cabal minion. The latter has never caught on for me because they are seen as narrow cards for that specific archetype, though I think maybe the issue is that I was never supporting a big aristocrats style deck, which those cards could probably neatly fold into without being poisonous.
I'm not really sure how to classify these archetypes.
U/W Tithe
Cards like propaganda, ghostly prison, windborn muse, fade away, Rhystic Circle, Grand Arbiter augustin iv, icefall regent, Magus of the Tabernacle, monastery siege, and the newly printed archangel of tithes all gradually create a boardstate where attacking is difficult. Of course the problem with this is that getting people to draft aggro can already be diffcult, without running cards like propaganda or ghostly prison that effectively shut down their deck. Where should the line be drawn?
There is also the hate bears approach (which has never worked for me because cube tends to be so creature focused) of thalia, guardian of thraben, and the newly printed vryn wingmare.
The most extreme and unpopular variants of this include cards like sphere of resistance, lodestone golem, nether void, and trinisphere,
Turbo Fog
I'm not sure if this bleeds the line with combo decks, but another approach is to blank the combat phase. While its unlikely you'll have the density of moment's peace to have a true turbo fog deck, you can run cards like spore frog or stonehorn dignitary to blank combat. This can be done using a familiar combo shell, splinter twin, oath of ghouls, or tortured existence + dredge creature. I suppose we can also include effects like solitary confinement and magus of the moat under this heading.
Tap Prison
Cards like glare of subdual, opposition, or tangle wire with the right support, can tap down a board and slowly constrict what an opponent can do.
Reparations Prison
Cards like Michiko Konda, Truth Seeker, Rayne, Academy Chancellor, and reparations that put you ahead for an opponents actions.
Stax
I put all sacrifice effects into this catagory, so smoke stacks, braids, descent into madness, pox, world queller, and smallpox all reside here. This is the slow constricting of resources.
Stasis Prison
Probably the lease popular, this is a family of cards that want to stop you from untapping in some way: stasis, winter orb, static orb, meekstone, tangle wire, rising waters, embargo, crackdown, marble titan, Hokori, Dust Drinker, and back to basics.
I also feel like gaddock teeg and manabarbs belongs in this list somewhere.
So, is prison a dead archetype? Are there ways to build it so that it provides a fun cube experience? Are people that enjoy this archetype just crazy? Do some of the newer printings look desirable compared to the old ones?