You mean Specifically UR Multicolored, or sweet blue and/or red spells?
Planeswalkers I've cut in ever:
: I like him, and I think Goldmane is a bit too good at just being an anthem and little else, but the +1 is really mediocre without a dedicated "building tall" deck. It feels weird to say this about a walker, but he felt more like a card you'd get for being white, rather than something that drew you into white. I did have both in FWIW
: I swapped to
Nissa, Worldwaker because triple green was frustrating for deck construction, and not really a color combination I really felt wanted rewarding. Nissa is typically better in the short term (Making "better" tokens, but unable to be a draw engine) while also being limited in scope, as well as ramping. My cubes ramp decks are becoming less about accellerating a strong threat out that wins the game on its own, and more about speeding up while still affecting the board, and taking over as a higher curve midrange deck from there (Less
Dark Ritual, more
wall of roots)
:
Xenagos, the Reveler demands far less of you for basically more reward.
: I really wanted to love this guy, but the promise of turning gravecrawlers into 5/5 fliers was typically an empty one, as the deck tended to be far more agressive than I'd expected, leaving something like
Falkenrath Aristocrat better serving the purpose of a curve topper for that deck. Oddly enough this card would be way better as a black/green walker, as then the 5 mana wouldn't matter as much, while still offering a few options of creatures to dragon-ify, like
Strangleroot Geist,
Kitchen Finks, and
Nest Invader's tokens
: I go back and forth on weather him or
Jace, the Mind Sculptor is the better choice for my environment, or weather I want both. I think I've landed on just Jace TMS. I like this guy though, and wouldn't fault anyone for wanting him. That +1 is surprisingly unique and effective.
: I love the ability for a control deck to play a finisher they cast pre-wrath, helps them out along the way (unlike say,
Chimeric Idol or something), and mops up afterward. The problem is that he's just a little too effective at what he does. If you're behind, the +2 is usually 2-3 turns worth of time if you have other things in play, and 1-2 things if Gideon is all you have on board. This can be compensated against by a singular tall threat (Since I usually accomplished this by double strike, the damage would usually be enough to break through Gideon in one turn) but his -2 neatly stops that approach cold. Thankfully
Gideon, Ally of Zendikar answers my love of a wrath dodging win condition while also being a strong card for more aggressive strategies.
: Card is good, but the useless +1 and Helix -2 tend to him preforming better in a control deck, and I don't really want to give my UW players more incentive to steal
Lightning Bolts from the red drafters. Even a card like this never made a dedicated straight RW control deck happen, so I felt it was sending the wrong message and cut it.
: An effect this marginal does not need to be this vulnerable or cost this much. Venser is a harder to cast and easy to remove
Conjurer's Closet. I know we all love the days when
Crystal Shard was a good card (Which was probably banking more on memories of
Astral Slide than anything), but this is not the way to recapture the Magic of your youth.
: Much like venser, this card might have been okay as just an enchantment. I like the
icy manipulator-like ability to control a single threat, and drawing cards is nice, but this card just dies too easily. Unlike venser (Who I think just shouldn't be able to die to combat damage), I think loyalty on this planeswalker is an interesting idea for an old concept, as playing more creatures to get your best creature back to doing things is an interesting game both players can contribute to, with back and forths on each side, and the Kiora player can take advantage of this race to get the +1 to stop doing things by wrathing (You can find a similar nice deal on Tamiyo, who I think does it a bit better). She doesn't play a lot like a blue green card mind, more like something a control deck would twist their mana to play, but the beginnings of an idea are there.