Onderzeeboot
Ecstatic Orb
in favour of enchantments and multiple Eidolon of Blossomss!
Hey! That's my schtick!
in favour of enchantments and multiple Eidolon of Blossomss!
This is personally the question that I struggle with the most. There are benefits both to going up and to going down in power level, and then there are drawbacks. I've opted to steadily ramp down the power on my cube, month after month, and remove some of the most oppressive cards in order to give breathing room to the second and third-tier cards, and that has been both fun and rewarding. At the same time, there's something to be said for having the raw power of a Jace, the Mind Sculptor, Bonfire of the Damned, or Grave Titan in your hand, knowing that you can't lose if you cast them (well, okay, you don't really want the Bonfire in your hand, so much as in your deck). There's a reason people enjoy fully powered cubes so much, because for every couple of non-games, you get some sweet, unique plays that are only possible when you run the most powerful, broken cards that Magic has to offer.
All that's to say is that I wish I could help you, but I guess I really can't. If you think your cube is too "generic Riptide-y", you gotta put your own personal stamp on it. Ditch the human theme for a double-strike equipment theme! Forgo the Birthing Pods in favour of enchantments and multiple Eidolon of Blossoms! As a starting point, it might help to think of your favourite constructed decks from other formats, whether that's standard, modern, or legacy, and consider how you'd port them over to your cube environment, and what changes you'd have to introduce to make them viable for drafting.
shamizy★
2015-08-17 05:00
I decided to see what a Mono List would look like and this looks okay, but it just seems like a mashup of a ton of decent black cards. I don't really see a theme that I'm trying to go for or any synergies that I could be maximizing. Like, for Mono Red you get to just apply a ton of pressure and ride that to wins sometimes against the slower decks. With this? I'm not sure if there's any gameplan aside from just playing out your stuff and maybe Gary Devotion kill sometimes?
------------------------------------------------------------------------------------------------------------------
Warwolt
2015-08-17 09:21
Do you think there needs to be a more clear in-color theme? I've been trying to go for sac-aggro, as well as some support for control. This is sort of a split in the middle between the two?
If you go mono-colored, you usually want to have some sort of payoff in exchange for sticking for one color.
<snip>
You could extend sac-aggro to BR and include something like Bump in the Night in your multicolored. That's part of what makes Mono-R so effective; you just drop many small threats and push through a ton of early damage and your reach is burn later once big threats have plopped down.
Collateral Damage is better than Reckless Abandon I think if you want to keep that effect.
Now here is a crazy idea, but one that seems really fun to me. With the innistrad theme cube (which has similar fixing to this) after a while I realized the cube was filled with de facto multi-color cards. Because the fixing was so good, certain three color combinations just fit naturally together.
Why not embrace this? Maybe you should be thinking less in terms of color pairs, and more in terms of wedges and shards. Come up with a pair of themes for each of those, and structure the cube around that. You could even go the extra distance, take the multi-color section, and rebuild it into a 20-30 card section devoted to powerful three color nudge cards. Your fixing is good enough to support it, this would add some more structure, and it seems to be the natural direction the fixing is taking the cube anyways.
I'm happy seeing some more drafts, thanks all!
[...]
I've been a fan of the 3-color cubes I've seen here on the forums and it would seem like the 3-color decks in my drafts is a combination of meta and preference (I got asked about atleast a Temur card at the start of last draft), so this actually sounds really nice!
I started playing in a gold block as well, so embracing it might be the right direction to go (Both for the sake of myself as well as the cube). That way I can actually make sure there are proper identities and draft signals. Thank you a lot for the insightful commentary, there's a bunch of little technical details I didn't really notice so its nice to have it highlighted for you.
I'll go dig a bit in some of those set-analysis articles and the 3-color threads here on Riptide and see if I can't get some ideas for what I want to do.