FlowerSunRain
Contributor
I wonder if this needs to be true?
I think you can create variable player power games where it isn't true, but I also think the difficulty in doing so is directly proportional to the range of pregame options. Cubes by their very nature have massive amounts of them, so I don't thinks its going to happen.
And even if there isn't, the fact that there are so many options would lead to vastly different experiences for different players, so people would probably lead people to THINK that there is. A quick comparison of what's statistically successful and what the average player perceive as being "OP" in, say, League of Legends will quickly confirm this.