One of the things I do is to add cards to cube tutor when there is an interesting theme or idea. Behold, the tap, untapped, tap cube :
http://www.cubetutor.com/viewcube/11418
I have a cube like this affectionately called the Sandbox cube. I usually utilize it as a space to layout ideas visiaully when I want to add a theme to a cube, revamp a color, etc. when I end up sticking with a design for a while.
That Boros/mardu artifact aggro deck is very real btw, and is pretty applicable across power levels. The one drops for it are all on average better than what most people have been/are currently running for aggro 1 drops, and some of the best aggro 2 drops are artifacts.
Would suggest also
Cards like
scrapheap scrounger are great for cube aggro in general, because you can slot them into the colored section, but they play as ubiquitous aggro creatures that don't care about color fixing issues. Its really a very pretty way to do aggro, addressing all of the archetypes normal weaknesses in cube, while staying deep and layored in its execution.
For inspired you would want to suppliment the vehicles with other tap effects, like convoke I think. Not sure how many cards there are out there that are reasonable, but also want you to tap creatures as an added cost. Feels to me like something you would want to go light into at first?
I agree with this wholeheartedly. Shrine of Loyal Legions has been in most of the stuff I've been working on for the past month. I see it working in tandem with
Oketra's Monument which I've been pretty high on. I'm a little gun-shy and kind of dismissive of Shrine of the Burning Rage. I guess it's because I associate it with Mono Red decks in Vintage Cube/ always seeming like a 14-15th pick on there (I guess it has to wheel to the mono red player). I can see it's applications here however for turning on stuff that cares about artifacts.
I didn't add it to the example deck, but I really like
Stoneforge Mystic and
Relic Seeker as a way to fetch up aggressive equipment.
Cranial Plating sends a really strong message. I kind of like the idea
Sram, Senior Edificer as well. It feels like in a slightly grindier version of this deck it can draw some additional cards as well as make auras less bad. I guess it wold depend on answer the question, "how many cards would Sram have to draw in order to be worth it?"
I wouldn't imagine I would go super deep on the inspired cards. Besides the two black ones listed above I would probably only consider these two.
I really like how well
Smuggler's Copter and Order play. Siren can trigger inspired on its own and is a Zombie for tribal shenanigans.
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Brewed another version of the Big Enchantment deck, this time in Esper and focused a little more on value reanimator. In this version you have
Seal of Cleansing,
Attunement,
CastOut, and
Doomwake Giant serving as smaller, more value focused targets for
Replenish and
Starfield of Nyx.
Enlightened Tutor helps the perviously mentioned cards serve as a toolbox as well as searching out one of the "win condition" enchantments late in the game. The same
Drake Haven synergies are present as last time and
Death Rattle adds a neat wrinkle with regards to reprograming the deck with
Elixir of Immortality. Starfield + Seal of Doom seems like a punishing soft lock.
I've been pretty big on
Splendid Reclamation and
Oath of Druids lately, even though Oath can cause some problems with design. Decks like the following have become my darling.
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Thinking about the Vintage Cube stuff, I think it would be interesting to classify cards by the five pillars rather than color since there is so much skew towards blue and artifacts. Could be neat, could be an unbalanced mess.