It's pretty well established at this point that both Innistrad and Theros blocks have been universally excellent for cubes of all shapes and sizes. But what about Return to Ravnica block? After having more than a year to soak, any standpoints or disappointments?
I don't think any of us took this card seriously when it was first spoiled, thinking to ourselves, "it's just a gold Blue Sun's Zenith". It's funny how good lifegain is when it's free, though - especially when it's instant-speed and scaleable! This card does all a UW control mage could ever want, and is now probably one of the best gold cards in cube, full stop.
I'm ashamed to admit I didn't even experiment (ahem) with this guy until very recently, and it's only because I was skeptical that green aggro was even worth supporting. But I'm happy to report that he almost single-handedly enables the archetype, by being a one-drop that you can curve out with in heavy green aggro decks. As maybe the only playable creature with evolve, he makes for a fun build-around, especially if you run multiples.
I really, really wanted to like the guild leaders.. but they left me wanting. Between their ridiculously prohibitive mana costs that all but discouraged light splashing, and their middling return on investment in an era of Very Powerful Creatures, these guys didn't see a whole lot of play when I had them in my cube, and weren't that impressive on board the rare times they were cast. My wish for balanced, fun, but strong six-drops were not about to be answered here.
I don't think any of us took this card seriously when it was first spoiled, thinking to ourselves, "it's just a gold Blue Sun's Zenith". It's funny how good lifegain is when it's free, though - especially when it's instant-speed and scaleable! This card does all a UW control mage could ever want, and is now probably one of the best gold cards in cube, full stop.
I'm ashamed to admit I didn't even experiment (ahem) with this guy until very recently, and it's only because I was skeptical that green aggro was even worth supporting. But I'm happy to report that he almost single-handedly enables the archetype, by being a one-drop that you can curve out with in heavy green aggro decks. As maybe the only playable creature with evolve, he makes for a fun build-around, especially if you run multiples.
I really, really wanted to like the guild leaders.. but they left me wanting. Between their ridiculously prohibitive mana costs that all but discouraged light splashing, and their middling return on investment in an era of Very Powerful Creatures, these guys didn't see a whole lot of play when I had them in my cube, and weren't that impressive on board the rare times they were cast. My wish for balanced, fun, but strong six-drops were not about to be answered here.