Got in a few cube sessions last weekend (writeup incoming this weekend!) and I'm thinking about squadroning a few of the build around cards in my cube, namely:
I haven't yet added the Haven to my list, but I feel like with the number of incidental looting effects we've got nowadays in addition to the cycling lands featured in my ULD that there is a critical mass to get it working. I do think that a drafter will need at least two of that kind of payoff effect to really design a deck around it, just for consistency's sake. As for CoCo and Pod, I've seen them come together on occasion, but there is a real problem if the 2nd copy does not end up showing up within the draft pool (My cube being 420). For instance, we played a 6 man draft last weekend and ended up seeing 270/420 throughout the process. We probably wouldn't have these issues in a typical 8 man, but not seeing archetypal payoffs or support really does tend to veer drafters towards assembling goodstuff decks as a baseline rather than try to exploit synergies and maximize archetypal builds. Any successes with these?
Oh and I mentioned earlier in this thread that I'm not a fan of squadroning creatures, but I'm very tempted to break that rule with this guy:
I feel like a Grixis Artifacts archetype is within reach within my environment, but I'm missing the critical mass of playable artifact exchange effects. Mono-R Daretti and Welder get there, but there just isn't a comparable effect out there that would fit my power level. If WoTC would print me one more playable version of this effect I'd cube it in a heartbeat (also waiting on those Battlelands), but I might make do with this in the meantime.