General Riptide's P1P1 Thread

@henkdetenk I would take Fiery Temper from that pack. Old school cubes often have few etb effects and removal is stronger there. I also love madness beyond reason, so I can't help myself anyway. If it wasn't Fiery Temper, I'd pick Disintegrate, Jilt or Deep Analysis, so this pack would lead me down an blue or red path either way.

@gaytransmulldrifter Here I would probably also take FTk over Opposition, because I wouldn't be sure, if I could make really that many tokens in an old school cube, so the kavu might just be better. But I agree with Mondschwein, these two seem like the power outliers here. Beyond that, not so sure, but I think Overgrowth is an underrated card.

Well, I might post a pack as well.

 
Lots of black in that pack so I'm not picking any of these as it would be very likely to not see a lot of black cards in pack 2, although I like shredder and order a lot and even the knight feels good to pick for me.

Loch Dragon is very color intense but it looks like it could be a good enabler for UR madness or draw/discard matters. Also a respectable evasive body.

Invoke the winds is very good but makes even splashing a bit hard. A pass for me.

Machete is good for aggro and colorless, cat collector looks at least interesting and krushok is just a great card overall. Since there is only one more green card in that pack I'm going with the flexible krushok but machete is quite close behind.
 
I did not want to state that order is on par with shredder for me, I just like them both. This is a thread about p1p1 so I should have made it more clear lol
Just wanted to say that I like the black cards in that pack. I see the flaw in my logic about not getting any black cards, but I like krushok a lot and I like to cut green out of my neighbor's picks early.
 
All this talk about the black in the pack got me curious: Why didn't you mention Do or Die? I've firstpicked this card before, it has the highest ceiling from all cards in the pack (except maybe Disintegrate for lethal) and unlike other edicts doesn't even become useless in the face of tokens. In an environment where most players will have 3+ creatures on the board the vast majority of the time, the downside of doing nothing against a single creature seems negligible.

I've always wondered why I never ever see it in other players lists. It's literally half a Plague Wind, rounded down.
 
I did not want to state that order is on par with shredder for me, I just like them both. This is a thread about p1p1 so I should have made it more clear lol
Just wanted to say that I like the black cards in that pack. I see the flaw in my logic about not getting any black cards, but I like krushok a lot and I like to cut green out of my neighbor's picks early.
Haha, don't worry! I was joking, not referering specially about your post!

All this talk about the black in the pack got me curious: Why didn't you mention Do or Die? I've firstpicked this card before, it has the highest ceiling from all cards in the pack (except maybe Disintegrate for lethal) and unlike other edicts doesn't even become useless in the face of tokens. In an environment where most players will have 3+ creatures on the board the vast majority of the time, the downside of doing nothing against a single creature seems negligible.

I've always wondered why I never ever see it in other players lists. It's literally half a Plague Wind, rounded down.
It's not a bad card, but it does have two big limits: You divide the pile and it rounds down. In practice, it's removal that does nothing against one creature and Diabolic Edict against two and three. It's only when you face four creatures that it becomes a cheaper Barter in Blood. So it's a fairly narrow card and you need a deck that will support it.

On the other hand, I'm almost assured to play Bone Shredder. First, it's good removal. Second, it opens the door to synergy builds. It excells with sacrifice, blink and small reanimation. It can carry equipment if needed and even works with Order of Midnight.
 
That and players dislike giving other people choices.

As for the pack: Can't go wrong with good old Disintegrate. It slices, it dices, it exiles, it finishes games.

New pack? New pack.

 
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I think the right pick here would be either Chainer's or the Bishop, as generally useful sources of card advantage. But chances are I would take Wild Mongrel because he's just such a good boy


It's not a bad card, but it does have two big limits: You divide the pile and it rounds down. In practice, it's removal that does nothing against one creature and Diabolic Edict against two and three. It's only when you face four creatures that it becomes a cheaper Barter in Blood. So it's a fairly narrow card and you need a deck that will support it.

That's not quite true in two ways.

1. It's better than straight up edict already when they are on three creatures as they either sac the creature you want to see dead the most OR they are saccing two creatures already.

2. It's much better than Barter in Blood against four as you don't sacrifice anything yourself.

It's so much better than Cruel Edict, like a lot better really.
 
That's a tight one @henkdetenk
I have a soft spot for the broker and also like sandblast and mulch but for me it's bishop or arcane sanctum. I like value through attacking on a nice body, costing 5 makes the card very reasonable for lower powered lists since you also need something in your gy to be good. Mulch looks like a good card for those threshold decks, and just from the pack itself I can tell that getting some lands is also very good.

Okay my pick would be the sanctum, 3c fixing lands are good enough for 2c without splash but make splashing a lot easier. If bishop, broker, sandblast, edict or arch of orazca will come back to me I'd happily pick one of those up after that 1st pick.
 
I am looking at:
1. Containment Construct – might be a bit of a power outlier?
2. Floodfarm Verge – fixing seems super high value.
3. Fathom Seer – I just love a three mana 2/2 that draws me a Gush.
4. Secluded Steppe – essentially fixing and cycles for one!
 

Chris Taylor

Contributor
My god evermind is here :p I salute you GTM

TBH I think the coward pick here is Traumatic Visions over a specific nonbasic, so I'm probably on that going in blind, but I am an aggro player at heart. I'm probably snapping off lord of the unreal too

Edit: Maybe the coward pick is the land actually, going in blind means I didn't know this cube is 3 colors, so a UW land fixes for like, a lot of what you'd need.
 
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Containment Construct, if there is enough discard this card looks pretty appealing to me. Since there seems to be a lot of cycling in the cube I'd pick that, especially since it's colorless.

Untapped duals are also always worth a pick, even this early.

Mind Funeral for selfmill also looks quite strong but I don't want to commit to 2 colors for an enabler, even if it has the potential to be busted (at least that's how I feel).

Colorless proliferate is also nice, especially with some artifact tokens around.

So I'd rank it
1. Containment Construct
2. Mind Funeral
3. Dual
4. Throne of Geth

Edit
This cube is just 3 colors? Holy, I still think those 4 would be my top picks, maybe Clock of Omens over the throne since there seem to be a lot of artifacts in this list. Actually rating the dual higher since it fixes a lot, but I'm not happy passing all those enablers. Committing to illusions aggro would not be an option for me, I like my strong build arounds.
 
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Not a P1P1 but I’d love some input. Drafted this so far, not sure where to go from there.

I need zombies for Gravecrawler, but Grave-Troll is a solid enabler. Roots goes off hard with the Gravecrawler and the token generators. What would you take and why?
 

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Idk I'd say so far this isn't an obvious roots build. So far you only have chatterstorm, a card I'm not exactly excited to play in a selfmill/gy deck. On the other hand, there are earthcraft and altar, two cards that love tokens, and you only have crab so far as selfmill.

Do you know what else is in the list? How heavily supported are tokens decks that don't necessarily want to turn sideways as soon as possible? Personally, I'd go for the troll since it's so good and essential for selfmill. I don't even know if I'd play gravecrawler, only if there happen to be more zombies that already fit what you drafted.

Jadar might actually be a good pick if you don't want to go selfmill, but I guess you would rather risk it with roots? There need to be a lot of ways to make creatures leave your gy, not just 1 Crawler. I guess it may be high risk high reward which I find to be fine this early in a draft since it seems to be on color with your draft so far (getting rid of the crab). Guess I'd go for either the troll or the roots. Master of Death also is a strong card. I think I'd rank it like this:

1. Troll (very strong selfmill card)
2. Roots (if you can make it happen it is very strong and exciting)
3. Master (fits the colors and is also just a good card)

why did I even bother about jadar looorl
 
Idk I'd say so far this isn't an obvious roots build. So far you only have chatterstorm, a card I'm not exactly excited to play in a selfmill/gy deck.
There is the Epiphany as well and Gravecrawler is a really solid enabler for the Roots.

Also, Earthcraft, Gravecrawler and Altar is infinite storm and mill if you have another zombie (also infinite squirrels with Chatterstorm).

Do you know what else is in the list? How heavily supported are tokens decks that don't necessarily want to turn sideways as soon as possible?
It’s my cube and most of the token stuff is about using them as fodder. There are a few anthems, but not as many as I would like.

I’m with you on the top 3 choices and also think Master is third. Not sure about Roots vs Troll.
 
I'd go with Jadar, and I think it's a pretty easy decision for me.

1) Zombie for Gravecrawler
2) 2 bodies for Earthcraft
3) Fodder for Altar
4) Strong on it's own
5) Shifts you more in black which is good for Gravecrawler shenanigans

I'd be leaning more towards a Golgari looping sacrifice build with Earthcraft, Altar, and Crawler. Prioritizing mana elves, and shifting away from blue, because I'm not super compelled by blue at this juncture. I'd rather leave the third color open, because it's very easy for one red card to come around that is far superior for the build than most of what blue offers.

Roots would probably be my second choice, but you already have 2 permanents that rely on having lots of creatures. I'd be hesitant to grab a third personally when you could still get some other juicy creature-hungry permanents like Survival of the Fittest, Goblin Bombardment, The Meathook Massacre, Skullclamp, etc down the road.
 
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