LOL. Love the old school Sega Genesis reference.
I agree with your post 100%.
I get annoyed when I read set reviews or listen to a pod cast for cube and there is a black and white discussion about a strict upgrade. Oh, another 2/1 for 1 with upside, easy upgrade for Jackal Pup or Savannah Lions. Or even more annoying to me...
Go for the Throat hits more creatures in cube. You should totally replace
doom blade with this (or run both!). As if just increasing removal density and/or making existing removal better automatically makes your cube better. This kind of thinking shows a lack of understanding about how the game actually works. And many of these reviewers (and cube managers) just somehow assume I guess that because you are running all the "most powerful cards ever" that this must equate to a balanced and fun environment because the average converted mana cost in your cube is 3. WTF kind of logic is that?
Not to beat this horse even more dead than it is, but I see a lot of criticism for the MODO cube and that's cool (some of it is deserved). But then I see more criticism for changes that are made based on all the piles of data Wizards is collecting for all the people playing said cube, and it seems pretty disingenuous to me since "A" we don't have access to that data ourselves so really can't make any kind of sound argument about it and "B" we are making changes to our own cubes without anything close to that level of quality data and often acting like we are doing it better. Even if you have your own Magic store and run your cube there every week (or multiple times a week), there is no way you or anyone else is collecting a meaningful amount of data on how your cube plays (not to the degree that Wizards is). Most of us run a session or two and make changes based on what appeared to work and didn't work in a very small scenario. And that's really all we can do, but people read into some of that way more than you should be reading into it. There's a lot of variance in this game. I've built casual decks and played them over a span of months even years, and I've flip flopped many times over cards in those decks. I had this land destruction deck that my friend actually refused to play against because he thought it was unbeatable. And then one day I broke it out and got smashed by everything I went against. It occurred to me that the deck was actually clunky and it's success was really limited to only specific match-ups that just happened to be what I was playing it against when my friend banned it. This is again why you see a lot of wildly differing opinions on many cards in cube. Play experiences are going to be very different between groups and even between sessions in those very groups.
Sorry for the side tracking...
I love the stax archetype and put it into my cube as soon as I saw others doing it and reporting success with it. I'm all about encouraging different ways of interacting with your opponent that doesn't necessarily involve playing more dudes and turning them sideways. If there's anything about walkers that entices me to run them, it would be the additional gameplay and win cons they offer to the game. But alas, I'm too old to accept them and so that is just not going to ever happen. My loss I guess.
The best part about Magic to me is with interactions between cards. I think this is one thing that has bothered me about some of the more pushed cards in the last few years. They are self-contained win cons that require zero deck building (other than understanding the basics of land density and mana curve). Things like
Hero of Bladehold. It has 4 toughness, so is hard to remove. It builds an army for you when it attacks. It buffs that army. I mean, my 4 year hold niece could win a game of magic with Hero of Bladehold and some removal. I fully support guys who want to play a straight forward beat-your-face-in deck. I get that not everyone wants to pilot a complex deck. But you need to at least trigger battalion or something to get those kinds of effects.
Hellrider for example I think is a great design. He's rubbish on his own, but if you build a deck with a lot of aggressive dudes, he is a sweet face beater top of curve guy. I can get behind cards like that.
I'm happy about all the power creep even if it sounds like I'm not a fan. Creatures in pre-NWO Magic are sort of an embarrassment. We needed better dudes. But shit like
Brimaz, King of Oreskos. I just don't understand what Wizards was thinking there. I'm really picking on white right now, but you can do this with any color really.