Draw. Game 2?
No, just scry. Draw would be insane
Draw. Game 2?
"whenever you scry 1, scry 1"
Whenever you scry, look at the top card of your library. You may put that card on the bottom of your library."whenever you scry 1, scry 1"
Whenever you scry, you may shove your hand, elbow deep up your own assWhenever you scry, look at the top card of your library. You may put that card on the bottom of your library.
I love that this ability is mandatory.Whenever you scry, cry.
Damn. I was replying with a statistical post when my iPad crashed.I mean, okay, an ACS of 2 cards is okay i guess, for a sorcery.
What if it flipped until you got a land instead of a nonland?
Jeez! You are insane!Or flashback: discard a land? Eh?
Waay too hard to flip. Waaay
No discussions out there about Erayo? It looks like it fits a spells matter / prowess theme and should be pretty easily to flip by holding onto some cantrips and stuff. Is it just too easily killed? Is it too unfun once flipped? Is it actually a lot harder to flip than I think it is? I feel like Erayo, spell, spell, spell is easily done in these decks.
How is this? I like the potential of it, and I think at the worst it can be used as single-target removal, but I'm concerned the best case may be too.. best.
What's the end goal with this? Like, do you just want a cheaper Curse of Death's Hold?
Here is a really sweet card that both buffs and polices token strategies