In a vacuum, what do we think of fear and intimidate as a mechanic in our cubes? In general, I've been pretty down on uninteractive mechanics like hexproof, shroud and protection, unless they grant it temporarily to protect a creature/permanent. Intimidate basically reads "unblockable" except against one or two opponents. It's a very on or off mechanic, and I think Wizards was right to replace it with menace, however, the few cards with fear I run are pretty sweet and nostalgic.
How sweet would Shadowmage Infiltrator be if it had skulk, eh? Anyway, I don't think I can cut Shriekmaw, because that art and evoke are just too damn sweet!
Gorgeous...