This came up in the Retro Combo Cube thread, and I was a bit surprised to realize that I'd never considered running these myself. They're an interesting solution to the age-old 2cmc artifact mana dilemma; they ramp powerfully, but force deckbuilding restraints to get value out of them. Whereas I'm always happy to jam 2-4 Signets, I'm only really willing to run a medallion if I've got at least half my deck able to cast off them. The resulting reward is possibly generating more than 1 mana a turn, but under a specific scenario (having a deck skewed towards 1 primary colour and getting the associated medallion), which seems intriguing. I don't think I'd run them all, which also opens up some interesting decision points; planting just the and ones, for example, might secretly promote an artifact/spells deck in that pair, or just packing a one could promote white midrange/control strategies if they needed particular support, etc. Has anyone considered running these? I think I probably prefer my current solution, Corrupted Grafstone, but it's worth considering all the same, I think.
Corrupted Grafstone can't be a thing, can it?
Between Liliana, Heretical Healer, Relentless Dead, and Cryptbreaker, I think I'm swapping back to Gravecrawlers again from Bloodsoaked Champions. I really liked the humans in theory, but having and raid tended to be more inconvenient than mustering up and a zombie in practise. Having bigger incidental zombies that are solid value plays, like Gray Merchant of Asphodel and Gurmag Angler, doesn't hurt, too.
This came up in the Retro Combo Cube thread, and I was a bit surprised to realize that I'd never considered running these myself. They're an interesting solution to the age-old 2cmc artifact mana dilemma; they ramp powerfully, but force deckbuilding restraints to get value out of them. Whereas I'm always happy to jam 2-4 Signets, I'm only really willing to run a medallion if I've got at least half my deck able to cast off them. The resulting reward is possibly generating more than 1 mana a turn, but under a specific scenario (having a deck skewed towards 1 primary colour and getting the associated medallion), which seems intriguing. I don't think I'd run them all, which also opens up some interesting decision points; planting just the and ones, for example, might secretly promote an artifact/spells deck in that pair, or just packing a one could promote white midrange/control strategies if they needed particular support, etc. Has anyone considered running these? I think I probably prefer my current solution, Corrupted Grafstone, but it's worth considering all the same, I think.
Seriously, I do not understand the joke.
This is going pretty deep, but
This came up in the Retro Combo Cube thread, and I was a bit surprised to realize that I'd never considered running these myself. They're an interesting solution to the age-old 2cmc artifact mana dilemma; they ramp powerfully, but force deckbuilding restraints to get value out of them. Whereas I'm always happy to jam 2-4 Signets, I'm only really willing to run a medallion if I've got at least half my deck able to cast off them. The resulting reward is possibly generating more than 1 mana a turn, but under a specific scenario (having a deck skewed towards 1 primary colour and getting the associated medallion), which seems intriguing. I don't think I'd run them all, which also opens up some interesting decision points; planting just the and ones, for example, might secretly promote an artifact/spells deck in that pair, or just packing a one could promote white midrange/control strategies if they needed particular support, etc. Has anyone considered running these? I think I probably prefer my current solution, Corrupted Grafstone, but it's worth considering all the same, I think.
This is going pretty deep, but
This is going pretty deep, but
Oh man, this could be so cool. Seems... bad though.
compared to opposition, it's worse because: tap symbol, equip cost > 0, equips at sorcery speed, only taps creatures, generally easier to remove
and better because trinker! And it's very cheap.
Dunno. Anybody tried it? I'm always intrigued by trinket mage targets.
I've ran Sunscape Familiar in my list for about a year now, it's awesome. I really wish Nightscape Familiar was like, a 0/3 zombie wall, or a 2/1 or something, idk. I'll probably give it a whirl eventually but I never seem to find the space for it.