I’ll also add that courier causes some minor game-warping tension that’s fun. As the aggressor you have incentive to be more frivolous with your removal spells to clear the way for more courier triggers, but there’s always the threat of over-committing and it dying to removal. And defensively, times where you wouldn’t normally care about taking one damage a turn suddenly become more urgent and alters your decision-making.
Then there’s fun things like timing removal to force courier’s controller into a hard decision as to whether to discard their un-empty hand and sacrifice it netting fresh cards or to let it die. It really is a pretty interesting, dynamic, and balanced card
Then there’s fun things like timing removal to force courier’s controller into a hard decision as to whether to discard their un-empty hand and sacrifice it netting fresh cards or to let it die. It really is a pretty interesting, dynamic, and balanced card