Runaway Steam-Kin
is this actually pretty good as a red Goyf? or too slow to grow in a fair deck?
is this actually pretty good as a red Goyf? or too slow to grow in a fair deck?
They are different? One looks at graveyard. Other at spells cast since it is in play? For example, what is the power at topdeck? The red ine sucks at topdeck, but could be the stronger 2 dropRunaway Steam-Kin
is this actually pretty good as a red Goyf? or too slow to grow in a fair deck?
It's too slow to grow in a fair deck and it doesn't grow big enough.Runaway Steam-Kin
is this actually pretty good as a red Goyf? or too slow to grow in a fair deck?
"Goyf" in this context just means two drop that becomes Huge.They are different? One looks at graveyard. Other at spells cast since it is in play? For example, what is the power at topdeck? The red ine sucks at topdeck, but could be the stronger 2 drop
I think it depends on the build of your red section. I think Runaway Steam-Kin is a fine card on its own but you really need some way to abuse its mana creation ability for it to be great, most likely with a card advantage engine such as Experimental Frenzy or Laelia, the Blade Reforged. I think if you're just playing it as a red Managorger Hydra it's nowhere near where you want it to be.
is this actually pretty good as a red Goyf? or too slow to grow in a fair deck?
This is false. Tarmogoyf is good in environments where one can fill the graveyard quickly with a combination of Fetchlands and cheap card filtering like Abundant Harvest, Curator of Mysteries Unbridled Growth, Ponder, Faithless Looting, and so on. If most decks are playing these sorts of cards, Goyf's value is just as high as it is in constructed Magic. Blacksmithy's Cube is definitely close to this description.Goyf isn't spectacular in cube and one could argue it's no longer a star in the era of FIRE designs.
i mean goyf in the sense that it’s a big body for 2 mana hahaThey are different? One looks at graveyard. Other at spells cast since it is in play? For example, what is the power at topdeck? The red ine sucks at topdeck, but could be the stronger 2 drop
it’s OK. if you look at where it’s played in constructed, you have EDH, where it’s in basically any red deck just for the draw, and Legacy, where it’s in Lands as a backup for Marit Lage. I think it could be a nice, if somewhat narrow, pickup for a “big red” (plus whatever colors) archetype in a fetchland environment, but it is a 3 mana do-nothing enchantment which makes it a hard sell for drafters that aren’t on synergy/control builds.
Is this card good? Does it need any particualr synergies to be great or is it enough to have fetchlands and a few "lands matter" cards, like Crucible of Worlds?
Of, I forgot you could just hit lands a couple times and see it do nothing. Yeah, I should cut it.@Erik Twice
I ran it and was disappointed every time. So very often do you play a land and exile a land
Maybe at 2 mana. I also dislike how it felt to play with and against it. Not super interesting play patterns in my opinion. If the card could get tucked away for future use, it would be cool.
So, any suggestions for random, interesting red cards that give card advantage?
it does damage stillI forgot you could just hit lands a couple times and see it do nothing