@Jason Waddell can we get a new emoji like
but saying "it depends on your environment?"
On topic, I do like looting werewolf as a 'funisher' card in that it dies to an aggressive sneeze but incentivizes interaction. It worries me how good it is--just transforming into a 2/1 unlockable looter would have been enough for my taste--but fundamentally I think it does good things.
Oh. I feel like sometimes not casting a spell is not a choice but just a thing the game decides for the player. Luckily this one just attacks for 2 each turn.
@Velrun, I think the 2 damage is actually negligible when compared to the card draw it provides. Letting your opponents draw free cards is going to undo all of your hard work of finding 2-for-1s, usually, and while you can try to tempo them out by ending the game before they use those additional cards it's a tough bar to clear. In most games, the person who can take the most actions tends to fare the best, so giving the other player more opportunities to take actions is generally a bad idea.
This can be fine with things like
Baleful Mastery because typically you're giving them a single card and removing something that can win the game if not answered as well as having the option to avoid this downside, but repeatedly letting your opponents draw cards is not going to work out well unless your deck is constructed with the ability to handle that in mind. Surfer wolf doesn't give you the option to prepare that way.