Card/Deck Single Card Spotlight

I don’t run non-unique customs. In other words: If I include a custom card, the card has to be absolutely amazing and do something no other Magic card does.

The reason is my cube already has custom rules which greatly exceeds the burden on the players than a custom card would.

I do run normal Magic cards with new cost or altered with a sharpie though. They kind of count as customs. I could technically alter a looter with a new cost.
 
What about

It‘s one mana and kinda loots. Just not from your hand.
Thank you for the suggestion :) It’s not what I am looking for but I appreciate it! I want it to trigger Drake Haven and I don’t want it to cost mana to loot. I know I am simply asking for a card too powerful than what we have so I will pipe down now :p
 
I'd argue it basically is a 2-drop. You pay the 1U once, then you get a looter. But it can start looting on turn two, which can be huge.
 
Yeah the fact that you can get the T2 loot is a big upside over just playing Merfolk Looter. And of course it has the ability to transform into an archivist later as needed.
 
like if you just sit there for a turn or two and let the werewolf hit you, you’re gonna be a down. A LOT. it encourages players to be interacting with each other because of how hard it hits if you’re not interacting.
 
like if you just sit there for a turn or two and let the werewolf hit you, you’re gonna be a down. A LOT. it encourages players to be interacting with each other because of how hard it hits if you’re not interacting.
Oh. I feel like sometimes not casting a spell is not a choice but just a thing the game decides for the player. Luckily this one just attacks for 2 each turn.
 
@Jason Waddell can we get a new emoji like:edh:but saying "it depends on your environment?"

On topic, I do like looting werewolf as a 'funisher' card in that it dies to an aggressive sneeze but incentivizes interaction. It worries me how good it is--just transforming into a 2/1 unlockable looter would have been enough for my taste--but fundamentally I think it does good things.

Oh. I feel like sometimes not casting a spell is not a choice but just a thing the game decides for the player. Luckily this one just attacks for 2 each turn.
@Velrun, I think the 2 damage is actually negligible when compared to the card draw it provides. Letting your opponents draw free cards is going to undo all of your hard work of finding 2-for-1s, usually, and while you can try to tempo them out by ending the game before they use those additional cards it's a tough bar to clear. In most games, the person who can take the most actions tends to fare the best, so giving the other player more opportunities to take actions is generally a bad idea.

This can be fine with things like Baleful Mastery because typically you're giving them a single card and removing something that can win the game if not answered as well as having the option to avoid this downside, but repeatedly letting your opponents draw cards is not going to work out well unless your deck is constructed with the ability to handle that in mind. Surfer wolf doesn't give you the option to prepare that way.
 
i feel like if i’m without a spell for an entire turn cycle (other than MAYBE the first turn), i didn’t build my deck right
That would require a specific kind of cube to 100 % of the times give you that option to build your cube in a way where you are guarenteed to have a spell in every single turn of your own turns and not spells in the opponents turns.

Because otherwise “sometimes not casting a spell is not a choice but just a thing the game decides for the player.”
 
I think the 2 damage is actually negligible when compared to the card draw it provides.
Oh yes I very much agree. However then it stops being a looter and that is the topic. The Blurry Beeble conversation continues. I guess you can overdraw so much that you actually have to discard in the clean up step thus making it a looter again. But actually hitting hard, I do not think it does. It draws hard in my opinion. And it does it unblockably :p
 
That would require a specific kind of cube to 100 % of the times give you that option to build your cube in a way where you are guarenteed to have a spell in every single turn of your own turns and not spells in the opponents turns.

Because otherwise “sometimes not casting a spell is not a choice but just a thing the game decides for the player.”
Velrun, you're talking to blacksmithy here. They have built their cube around that, and also are fully convinced that everyone else should build their cube that way as well.

Come on, this is like talking to me and not going "what heinously stupid design restriction have you decided on today?"
 
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